Man my day is going just fantastic.
Shapeways apparently changed the limit on bounding box size from being by object to being by shell. this means that though the total object (IE entire stl) is above the limit a single shell or part in that object is not and thus failing.
<<<Begin Rant>>>
So I resolved the error of thickness on many of my models and come to find out a new bounding box rule has been put in place making some of my smaller objects mess up.
Sigh.
You know what shapeways, I'm starting to feel like an abused girlfriend.
You want me to make objects conform to all your rules. Fine tell me the rules when they fucking change. Or when things are added. Just email me when you change your design rules page. is that so hard to ask. or maybe have a changes notice when I log in.
Or maybe. and this is a bit of a radical suggestion here. Maybe you should have the upload tool check for things like Minimum bounding box size. Cause see I believe things like wall thickness are hard to check. But bounding box size is not. its something video games on my iphone can check without straining the processor.
I just repaired these files and uploaded them and it didn't error then. If your size check would have just checked this I wouldn't have to be embarrassed yet again when dealing with my very pleasant customers.
They've been very nice and patient while I fix things. I've been frustrated and melancholy about problems with files I thought I was done with. But they have been polite and understanding.
Don't get me wrong shapeway's, your support team has been nice and all. Always so keen to tell me what I've done wrong. But that again is sort of the abuse of it all. Its all my fault. Its all my mistake. Nothing you could have done would have fixed this. No notice sent out would be helpful, no I have to obsess over design rules I thought I learned every time someone orders a model I made a year ago.
Rules like this minimum bounding box and the ever changing wire rules. the lack of clarity on what's detail vs wall rules. And even the constant wall thickness lottery are symptoms of the same abusive relationship. You don't know how and when to talk to me.
See I'm getting married so I've been thinking a lot about relationships. My soon to be wife and I love each other. Spending time with eachother isn't' a chore its a joy. We have different interests but we share and enjoy that we are each different.
Now shapeways, I like you a lot. We share this great hobby of making digital objects become physical but really all there is between us is the physical. I have spent countless hours trying to make things perfect for you but you're never satisfied. You just keep raising the bar. over and over again. If its not what you wanted you could have told me to make some changes when you're demands changed. But no I have to be blind sided with things. And there are my friends who just want to by some miniatures caught in the middle. So I have to scramble and redo the whole damned thing to satisfy you. If I don't someone's feelings will be hurt.
And lets not talk about the pricing. Everytime I have to fix stuff for you the price seems to go up. Things get blown a little bit bigger each time and what happens? You get to charge a teeny tiny bit more. My friends pay the consequences of you not telling me what I need to do.
It just gets old shapeways. you have to tell me things before an issue arises. Not when things go bad but before they fall apart. All I want you to do is talk to me. Is that so much to ask.
Oh yeah and I want you to call fucking Netfabb and have them build you a proper design rules check algorythim for me to test things with before upload. Fuck.
<<<End Rant>>>
After some consideration I will begin backing up my STL files from shapeways with the intent of removing them from the service. The goal being to pull everything down and fix it before returning it to sale. This will be time consuming, frustrating, and will likely mean many products are never returned to shapeways. but it also won't happen while I'm doing a wedding so it will likely start in February or march. sigh.
Wednesday, November 6, 2013
Thursday, October 31, 2013
Repairs
I have posted several repaired models that had previously failed.
The protoss and Claptrap's chief among them. I'm slowly working through weapons to make them compliant with the new FD/FUD limitations.
Repaired
Protoss squad
Claptrap squad
Halo Pistol
Halo Plasma Pistol
Advanced Rifle
Advanced Intrasonic Rifle
Advanced Infrasonic Pistol
Advanced Ingrasonic Cannon
To be repaired
Advanced Thermal Laser variants.
Considering
I have approximately 200 weapons many of which were designed for the old FD design rules where wire thickness was allowed to be lower. I'm considering redesigning all my weapons with standard handles for better printing.
The protoss and Claptrap's chief among them. I'm slowly working through weapons to make them compliant with the new FD/FUD limitations.
Repaired
Protoss squad
Claptrap squad
Halo Pistol
Halo Plasma Pistol
Advanced Rifle
Advanced Intrasonic Rifle
Advanced Infrasonic Pistol
Advanced Ingrasonic Cannon
To be repaired
Advanced Thermal Laser variants.
Considering
I have approximately 200 weapons many of which were designed for the old FD design rules where wire thickness was allowed to be lower. I'm considering redesigning all my weapons with standard handles for better printing.
Monday, October 28, 2013
More Notices
It has again come to my attention that apparently some materials that I have intentionally disabled have arbitrarily been re-enabled by Shapeways. This is specifically problematic with WSF and its relatives as it has apparently been enabled on many of my products. Another thing I need to fix eventually.
Also apparently the model update tool is not working correctly at present so to repair models i have to upload entirely new copies.
Shapeways is getting to be a headache. The change in modeling rules is frustrating but somewhat necessary to insure they make "quality" products. of course quality here is relative because the increased model limitations are starting to make FD/FUD essentially the same design wise as WSF which was a shitty product to begin with. And since this type of printing generally abolishes tiny detail it can't really compete with finished production casting anyway. Still I can tolerate that to some degree. But webpages just not working is another story.
I spend hours modifying a model. Running it through magics to seal it. running it through netfabb to compare it to design rules (always seem to miss something). then try to upload it only to not have the update button work so then have to use the new upload function, and waste even more time resetting parameters in shapways.
I'm just frustrated. Shapeways support is looking into both the issue of materials turning themselves on and the issue of the update page not working. Hopefully its resolved quickly.
Also apparently the model update tool is not working correctly at present so to repair models i have to upload entirely new copies.
Shapeways is getting to be a headache. The change in modeling rules is frustrating but somewhat necessary to insure they make "quality" products. of course quality here is relative because the increased model limitations are starting to make FD/FUD essentially the same design wise as WSF which was a shitty product to begin with. And since this type of printing generally abolishes tiny detail it can't really compete with finished production casting anyway. Still I can tolerate that to some degree. But webpages just not working is another story.
I spend hours modifying a model. Running it through magics to seal it. running it through netfabb to compare it to design rules (always seem to miss something). then try to upload it only to not have the update button work so then have to use the new upload function, and waste even more time resetting parameters in shapways.
I'm just frustrated. Shapeways support is looking into both the issue of materials turning themselves on and the issue of the update page not working. Hopefully its resolved quickly.
Thursday, October 24, 2013
Quick Notice
Firstly everyone forgive me regarding how long its been since I have updated this blog or added content to my Shapeways shop. I'm presently planning my wedding for December of this year. It's a fantastic and happy occasion but it leaves little time for modeling or other projects. I appreciate all the email requests and best wishes I've gotten as well as everyone's patience.
The main reason for this post however is that it has come to my attention that Shapeway's hasn't been able to send correspondence to one of my email accounts for approximately two to three months. This means I haven't gotten failure to print notices for objects ordered for that entire time. If people have anything they have ordered that failed send me an email or private massage and I'll try to fix it.
In case people wonder, failures are happening because Shapeways has been adjusting the print rules for Frosted Detail and Frosted Ultra Detail to insure better print ability. In the long run the new print restrictions will eventually lead to more consistent and successful print of higher quality in FD/FUD. In the short run the results basically mean that thin wires now have a minimum of .8mm to print better at 1mm (same as WSF). Since most of my wires have been made at .75 its just bellow print-ability and for safety some heavy beefing up is needed.
I'm slowly fixing things as I get time. with 650 products this will take a while. My priority for repairs is things that have failed on ordering.
Please bare with me.
present errors I know of.
Claptrap (claptrap's antennae)
Protoss (energy blades failed)
Halo Pistol (trigger guard)
Advanced Sonic Rifle (presumably all sonic weapons as its the dish that caused the error)
Shapeways is getting me a further list of the messages I missed but I'll get on these ASAP.
The main reason for this post however is that it has come to my attention that Shapeway's hasn't been able to send correspondence to one of my email accounts for approximately two to three months. This means I haven't gotten failure to print notices for objects ordered for that entire time. If people have anything they have ordered that failed send me an email or private massage and I'll try to fix it.
In case people wonder, failures are happening because Shapeways has been adjusting the print rules for Frosted Detail and Frosted Ultra Detail to insure better print ability. In the long run the new print restrictions will eventually lead to more consistent and successful print of higher quality in FD/FUD. In the short run the results basically mean that thin wires now have a minimum of .8mm to print better at 1mm (same as WSF). Since most of my wires have been made at .75 its just bellow print-ability and for safety some heavy beefing up is needed.
I'm slowly fixing things as I get time. with 650 products this will take a while. My priority for repairs is things that have failed on ordering.
Please bare with me.
present errors I know of.
Claptrap (claptrap's antennae)
Protoss (energy blades failed)
Halo Pistol (trigger guard)
Advanced Sonic Rifle (presumably all sonic weapons as its the dish that caused the error)
Shapeways is getting me a further list of the messages I missed but I'll get on these ASAP.
Tuesday, June 25, 2013
Update and Kickstarter
Hey, I know I've been slow to update lately. Its because I've been working on commissions. I've not really been available as most of my free time has been taken up by a mixture of actual job work and commissions. I'm not sure that will change much but I finally am free to actually let people know what I've been working on.
So here it is.
So here it is.
If you are in the market for some cool terrain check them out. It's my first major terrain pieces so I'll be following everyone's feedback closely.
Saturday, June 15, 2013
Verdict
A verdict has been handed down in the Chapterhouse Vs GamesWorkshop case. By the jury at least. Among the things Chapterhouse was ruled as using fairly was the SHAPE of the shoulder pad. The public is still waiting for the official judge's ruling but it looks like after market shoulder pads are legal within a certain context. Obviously this ruling will be appealed by Games Workshop but to what extent the jury decision will be changed is questionable.
What this means is that the shape of the shoulder pad is not a protected sculptural element according to American law. This does not make the icons for space marine chapters unprotected. Custom chapter icons on traditional shoulder pad shapes are legally acceptable. I have yet to decide if I will begin moving my own custom shoulder pad designs onto shapeways to be sold. At this time I believe it prudent to wait for the appeals court to decide before I do anything.
Also I won't lie, this decision makes me quite happy. GamesWorkshop lost a portion of their claims but Chapterhouse didn't lose all theirs. In the long run the decision has laid a foundation for future bits production which can be followed by designers such as myself. I look forward to seeing if this creates a more balanced market for miniatures or if GW responds by trademarking models before they publish a codex.
What this means is that the shape of the shoulder pad is not a protected sculptural element according to American law. This does not make the icons for space marine chapters unprotected. Custom chapter icons on traditional shoulder pad shapes are legally acceptable. I have yet to decide if I will begin moving my own custom shoulder pad designs onto shapeways to be sold. At this time I believe it prudent to wait for the appeals court to decide before I do anything.
Also I won't lie, this decision makes me quite happy. GamesWorkshop lost a portion of their claims but Chapterhouse didn't lose all theirs. In the long run the decision has laid a foundation for future bits production which can be followed by designers such as myself. I look forward to seeing if this creates a more balanced market for miniatures or if GW responds by trademarking models before they publish a codex.
Wednesday, May 1, 2013
Update on Life
Wow I'm
tired. I haven't updated my blog in almost a month and for that I'm
sorry. I promised to show you a painted example of the heavy armor.
Trouble with that is I actually have to paint them. I honestly
haven't found the time. I have them assembled and primed but I have
gotten no farther. It's the story of my entire miniatures collection.
It grows but I can never seem to complete an army.
So what has taken my time?
Well a gaming table actually.
My gaming
group got together shortly after my last blog post and while drinking a lot we
decided it would be quite nice to build a gaming table.
I can’t
stress how much alcohol was involved in this decision because it has proven
quite the undertaking. We aren’t the
most graceful or skilled carpenters on the planet. In fact I’d have to say our
skill level with “Craft (furniture)” is roughly -4 ranks averaged between us.
However
with several pints of Guinness anything is possible.
So I was
tasked, possibly as a cruel joke, with coming up with a perfect gaming table
design.
So that I
did.
After our RPG session we drank and discussed options
and the materials we could use. We
hashed out our basic needs and what level of complexity we were talking
about. Some of my gamer colleagues and I
even field tripped to local home supply stores to see potential materials for
the build.
Afterwards, armed with all this critical
intelligence I sat down with another beer and google sketchup to plan. I put the design together in google sketchup so
that people can take a look at it in 3d.
At its core the table design we came up with is
modular so we can reformat it to fit our needs.
Made up of 3 separate segments, the two outside segments are
self-supporting and hold up the central segment.
The first section is a relatively small table sized
at 32”x48” followed by a center projection section also at 32”x48”, and the
last section with a size of 48”x48”. When
combined, this will make a single table 4’ by 9’4” table suitable to fit our
large 10 person gaming group. In the
center of this large table is an LCD projector rear mounted to display dynamic
content on the tabletop itself. The
entire surface of the table is covered in plexiglass mounted on piano hinges so
maps and gaming aids can be put under them and wet or dry erase markers used
directly on the table top. In all, great
for RPG gaming.
Or we can remove the projection section to make a 4’
by 6’8” table. This size is perfectly
sized for table top wargaming, having a standard 4’ b6 6’ surface with 4 inches
on either side for models in reserve or removed from game.
Or we can separate the 4’ by 4’ table giving us a
single square table. This is perfect for
traditional 4 player board games or smaller skirmished based table top games.
The 2’8” by 4’ table also works for smaller board
and card games with 2 to 4 players. Or
it can be tucked out of the way for entertaining.
The frame of the table is sturdy design using 2x2
and 2x4 lumber to distribute the weight.
Along the outer edge of the table are mounted
K-Rails, a snap fit rail system traditionally used in garages. Here we use it
for mounting shelving to expand the surface as needed. The K-Rail system acts
as both the lip of the table top and lets us mount temporary table space around
the outside of the table as well as mount cup holders, dice towers, and other
amenities wherever we sit.
Kobalt makes K-rail shelves, baskets, and so on
that, with minor modification, can serve the needs of any gaming group without
trouble. Our basic design mounts a 12”
by 18” piece of 3/4th inch particle board onto two flat K-rail
brackets with a piano hinge at the back to mount plexiglass. This simple structure adds a single seating
place with enough room for the player to roll dice and store their character
sheet under plexiglass and use markers to track health and so on. Other designs can be made and the player or
group could customize these shelves to whatever they need or simply go without
them entirely.
The structure is supported by its two end
sections. Each one is mounted on a set
of 4” by 4” legs mounted on locking casters.
The legs are 30” long with 2” casters, once flush mounted with the top
the table stands roughly 32” high. This
is a tiny bit higher than a normal table for sitting but slightly low for a
standing counter top. We found this was a good medium for both standing and
seated gaming. The casters make the
table easy to move around. The large
size and sturdy nature of the legs allow the table to support the center
section of the table for the projector. This
insert is pinned on with aluminum pipe. Though
it may support a side seat it is mostly intended to simply mount the projector. Minor modifications could make this table
free standing or mount other equipment like an LCD TV or monitor.
So that’s the design. Lets see some pictures.
Needed
Supplies
1/2" Masonite x1 32"x48" + x1 48"x48" + x2
2" strips 48" and x2 2" strips 28" long
1/8" Plexi x2 32"x48" + x2 24"x48" Note: the
largest plexi we found was 32” x 48” if you can find bigger it might be a cheaper
build. This is the most expensive part,
doesn’t count any plexi for K-rail place settings. Roughly 250 bucks here, literally costs as
much as the entire table (minus projector).
2 part epoxy 1
tube Used to glue
plexi to hinges.
2” Flush Seat Wooden Screws x100 Used to
mount the K-rails
2x2 53'6" ~7 boards Cuts are
below.
2x4 39'2" ~5 boards Cuts are
below.
3/4" Aluminum pipe 3' holds table sections together
3/4" U-bracket x16 holds up the pipe that holds
table sections together
3” Flush Seat Wooden Deck Screws x100 Used to build the frame.
4x4 20’ ~2 boards Note:
alternatively you can use folding table leg kits but each section will need to
be self supporting.
Casters –locking x8 screw on
casters best.
Cotter pins
x8 Ace has
them individually, need to get ones that will fit the pipe bought to hold
tables together.
Glass
Mounting Kit x1 not sure on
this, you need to mount a mirror at a 45 degree angle for the projector to get
a focal length of 5 feet not sure on the fittings needed for that, I assume,
duct-tape
K-Rail Track 26'7” ~8 six foot
rails
L-brackets x32 used to
mount the legs. Note: not needed if you use folding leg kits
LCD projector x1 standard
long throw projector that has rear mounting settings.
Mirror x1 Minimum
12"x12" preferably larger 16” or 18”
square would be best
Piano Hinge x6 12" Sold individually
White Craft Paper
32"x48" this is the
projection surface, you can use craft paper, tracing paper, or any other semitransparent
surface with an opacity of around 70%. You can buy drafting paper that has this
opacity and ½” grid lines.
Wire Cart +casters no top x1 used
to mount the projector, could be a board with casters honestly, just needs to
be flat and can mount a projector and mirror.
Wood
Cuts
2x2 - x6 48" - x6 29" - x4 45"
2x4 - x4 32" - x6 41" - x2 48"
4x4 - x8 30”
masonite - x1 32"x48" - x1
48"x48" - x2 32"x2" - x2 44"x2"
K-rail - x4 48" - x4 32"
Shelves
K-rail flat mount brackets - 2 per seat/expansion
shelf
MDF - 18" x 12" per seat/expansion
shelf x1 8'by4' MDF board cut down into segments
Labels:
3d Modeling,
Education,
excuses,
hobbies,
real life
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