I have posted several repaired models that had previously failed.
The protoss and Claptrap's chief among them. I'm slowly working through weapons to make them compliant with the new FD/FUD limitations.
Repaired
Protoss squad
Claptrap squad
Halo Pistol
Halo Plasma Pistol
Advanced Rifle
Advanced Intrasonic Rifle
Advanced Infrasonic Pistol
Advanced Ingrasonic Cannon
To be repaired
Advanced Thermal Laser variants.
Considering
I have approximately 200 weapons many of which were designed for the old FD design rules where wire thickness was allowed to be lower. I'm considering redesigning all my weapons with standard handles for better printing.
Thursday, October 31, 2013
Monday, October 28, 2013
More Notices
It has again come to my attention that apparently some materials that I have intentionally disabled have arbitrarily been re-enabled by Shapeways. This is specifically problematic with WSF and its relatives as it has apparently been enabled on many of my products. Another thing I need to fix eventually.
Also apparently the model update tool is not working correctly at present so to repair models i have to upload entirely new copies.
Shapeways is getting to be a headache. The change in modeling rules is frustrating but somewhat necessary to insure they make "quality" products. of course quality here is relative because the increased model limitations are starting to make FD/FUD essentially the same design wise as WSF which was a shitty product to begin with. And since this type of printing generally abolishes tiny detail it can't really compete with finished production casting anyway. Still I can tolerate that to some degree. But webpages just not working is another story.
I spend hours modifying a model. Running it through magics to seal it. running it through netfabb to compare it to design rules (always seem to miss something). then try to upload it only to not have the update button work so then have to use the new upload function, and waste even more time resetting parameters in shapways.
I'm just frustrated. Shapeways support is looking into both the issue of materials turning themselves on and the issue of the update page not working. Hopefully its resolved quickly.
Also apparently the model update tool is not working correctly at present so to repair models i have to upload entirely new copies.
Shapeways is getting to be a headache. The change in modeling rules is frustrating but somewhat necessary to insure they make "quality" products. of course quality here is relative because the increased model limitations are starting to make FD/FUD essentially the same design wise as WSF which was a shitty product to begin with. And since this type of printing generally abolishes tiny detail it can't really compete with finished production casting anyway. Still I can tolerate that to some degree. But webpages just not working is another story.
I spend hours modifying a model. Running it through magics to seal it. running it through netfabb to compare it to design rules (always seem to miss something). then try to upload it only to not have the update button work so then have to use the new upload function, and waste even more time resetting parameters in shapways.
I'm just frustrated. Shapeways support is looking into both the issue of materials turning themselves on and the issue of the update page not working. Hopefully its resolved quickly.
Thursday, October 24, 2013
Quick Notice
Firstly everyone forgive me regarding how long its been since I have updated this blog or added content to my Shapeways shop. I'm presently planning my wedding for December of this year. It's a fantastic and happy occasion but it leaves little time for modeling or other projects. I appreciate all the email requests and best wishes I've gotten as well as everyone's patience.
The main reason for this post however is that it has come to my attention that Shapeway's hasn't been able to send correspondence to one of my email accounts for approximately two to three months. This means I haven't gotten failure to print notices for objects ordered for that entire time. If people have anything they have ordered that failed send me an email or private massage and I'll try to fix it.
In case people wonder, failures are happening because Shapeways has been adjusting the print rules for Frosted Detail and Frosted Ultra Detail to insure better print ability. In the long run the new print restrictions will eventually lead to more consistent and successful print of higher quality in FD/FUD. In the short run the results basically mean that thin wires now have a minimum of .8mm to print better at 1mm (same as WSF). Since most of my wires have been made at .75 its just bellow print-ability and for safety some heavy beefing up is needed.
I'm slowly fixing things as I get time. with 650 products this will take a while. My priority for repairs is things that have failed on ordering.
Please bare with me.
present errors I know of.
Claptrap (claptrap's antennae)
Protoss (energy blades failed)
Halo Pistol (trigger guard)
Advanced Sonic Rifle (presumably all sonic weapons as its the dish that caused the error)
Shapeways is getting me a further list of the messages I missed but I'll get on these ASAP.
The main reason for this post however is that it has come to my attention that Shapeway's hasn't been able to send correspondence to one of my email accounts for approximately two to three months. This means I haven't gotten failure to print notices for objects ordered for that entire time. If people have anything they have ordered that failed send me an email or private massage and I'll try to fix it.
In case people wonder, failures are happening because Shapeways has been adjusting the print rules for Frosted Detail and Frosted Ultra Detail to insure better print ability. In the long run the new print restrictions will eventually lead to more consistent and successful print of higher quality in FD/FUD. In the short run the results basically mean that thin wires now have a minimum of .8mm to print better at 1mm (same as WSF). Since most of my wires have been made at .75 its just bellow print-ability and for safety some heavy beefing up is needed.
I'm slowly fixing things as I get time. with 650 products this will take a while. My priority for repairs is things that have failed on ordering.
Please bare with me.
present errors I know of.
Claptrap (claptrap's antennae)
Protoss (energy blades failed)
Halo Pistol (trigger guard)
Advanced Sonic Rifle (presumably all sonic weapons as its the dish that caused the error)
Shapeways is getting me a further list of the messages I missed but I'll get on these ASAP.
Tuesday, June 25, 2013
Update and Kickstarter
Hey, I know I've been slow to update lately. Its because I've been working on commissions. I've not really been available as most of my free time has been taken up by a mixture of actual job work and commissions. I'm not sure that will change much but I finally am free to actually let people know what I've been working on.
So here it is.
So here it is.
If you are in the market for some cool terrain check them out. It's my first major terrain pieces so I'll be following everyone's feedback closely.
Saturday, June 15, 2013
Verdict
A verdict has been handed down in the Chapterhouse Vs GamesWorkshop case. By the jury at least. Among the things Chapterhouse was ruled as using fairly was the SHAPE of the shoulder pad. The public is still waiting for the official judge's ruling but it looks like after market shoulder pads are legal within a certain context. Obviously this ruling will be appealed by Games Workshop but to what extent the jury decision will be changed is questionable.
What this means is that the shape of the shoulder pad is not a protected sculptural element according to American law. This does not make the icons for space marine chapters unprotected. Custom chapter icons on traditional shoulder pad shapes are legally acceptable. I have yet to decide if I will begin moving my own custom shoulder pad designs onto shapeways to be sold. At this time I believe it prudent to wait for the appeals court to decide before I do anything.
Also I won't lie, this decision makes me quite happy. GamesWorkshop lost a portion of their claims but Chapterhouse didn't lose all theirs. In the long run the decision has laid a foundation for future bits production which can be followed by designers such as myself. I look forward to seeing if this creates a more balanced market for miniatures or if GW responds by trademarking models before they publish a codex.
What this means is that the shape of the shoulder pad is not a protected sculptural element according to American law. This does not make the icons for space marine chapters unprotected. Custom chapter icons on traditional shoulder pad shapes are legally acceptable. I have yet to decide if I will begin moving my own custom shoulder pad designs onto shapeways to be sold. At this time I believe it prudent to wait for the appeals court to decide before I do anything.
Also I won't lie, this decision makes me quite happy. GamesWorkshop lost a portion of their claims but Chapterhouse didn't lose all theirs. In the long run the decision has laid a foundation for future bits production which can be followed by designers such as myself. I look forward to seeing if this creates a more balanced market for miniatures or if GW responds by trademarking models before they publish a codex.
Wednesday, May 1, 2013
Update on Life
Wow I'm
tired. I haven't updated my blog in almost a month and for that I'm
sorry. I promised to show you a painted example of the heavy armor.
Trouble with that is I actually have to paint them. I honestly
haven't found the time. I have them assembled and primed but I have
gotten no farther. It's the story of my entire miniatures collection.
It grows but I can never seem to complete an army.
So what has taken my time?
Well a gaming table actually.
My gaming
group got together shortly after my last blog post and while drinking a lot we
decided it would be quite nice to build a gaming table.
I can’t
stress how much alcohol was involved in this decision because it has proven
quite the undertaking. We aren’t the
most graceful or skilled carpenters on the planet. In fact I’d have to say our
skill level with “Craft (furniture)” is roughly -4 ranks averaged between us.
However
with several pints of Guinness anything is possible.
So I was
tasked, possibly as a cruel joke, with coming up with a perfect gaming table
design.
So that I
did.
After our RPG session we drank and discussed options
and the materials we could use. We
hashed out our basic needs and what level of complexity we were talking
about. Some of my gamer colleagues and I
even field tripped to local home supply stores to see potential materials for
the build.
Afterwards, armed with all this critical
intelligence I sat down with another beer and google sketchup to plan. I put the design together in google sketchup so
that people can take a look at it in 3d.
At its core the table design we came up with is
modular so we can reformat it to fit our needs.
Made up of 3 separate segments, the two outside segments are
self-supporting and hold up the central segment.
The first section is a relatively small table sized
at 32”x48” followed by a center projection section also at 32”x48”, and the
last section with a size of 48”x48”. When
combined, this will make a single table 4’ by 9’4” table suitable to fit our
large 10 person gaming group. In the
center of this large table is an LCD projector rear mounted to display dynamic
content on the tabletop itself. The
entire surface of the table is covered in plexiglass mounted on piano hinges so
maps and gaming aids can be put under them and wet or dry erase markers used
directly on the table top. In all, great
for RPG gaming.
Or we can remove the projection section to make a 4’
by 6’8” table. This size is perfectly
sized for table top wargaming, having a standard 4’ b6 6’ surface with 4 inches
on either side for models in reserve or removed from game.
Or we can separate the 4’ by 4’ table giving us a
single square table. This is perfect for
traditional 4 player board games or smaller skirmished based table top games.
The 2’8” by 4’ table also works for smaller board
and card games with 2 to 4 players. Or
it can be tucked out of the way for entertaining.
The frame of the table is sturdy design using 2x2
and 2x4 lumber to distribute the weight.
Along the outer edge of the table are mounted
K-Rails, a snap fit rail system traditionally used in garages. Here we use it
for mounting shelving to expand the surface as needed. The K-Rail system acts
as both the lip of the table top and lets us mount temporary table space around
the outside of the table as well as mount cup holders, dice towers, and other
amenities wherever we sit.
Kobalt makes K-rail shelves, baskets, and so on
that, with minor modification, can serve the needs of any gaming group without
trouble. Our basic design mounts a 12”
by 18” piece of 3/4th inch particle board onto two flat K-rail
brackets with a piano hinge at the back to mount plexiglass. This simple structure adds a single seating
place with enough room for the player to roll dice and store their character
sheet under plexiglass and use markers to track health and so on. Other designs can be made and the player or
group could customize these shelves to whatever they need or simply go without
them entirely.
The structure is supported by its two end
sections. Each one is mounted on a set
of 4” by 4” legs mounted on locking casters.
The legs are 30” long with 2” casters, once flush mounted with the top
the table stands roughly 32” high. This
is a tiny bit higher than a normal table for sitting but slightly low for a
standing counter top. We found this was a good medium for both standing and
seated gaming. The casters make the
table easy to move around. The large
size and sturdy nature of the legs allow the table to support the center
section of the table for the projector. This
insert is pinned on with aluminum pipe. Though
it may support a side seat it is mostly intended to simply mount the projector. Minor modifications could make this table
free standing or mount other equipment like an LCD TV or monitor.
So that’s the design. Lets see some pictures.
Needed
Supplies
1/2" Masonite x1 32"x48" + x1 48"x48" + x2
2" strips 48" and x2 2" strips 28" long
1/8" Plexi x2 32"x48" + x2 24"x48" Note: the
largest plexi we found was 32” x 48” if you can find bigger it might be a cheaper
build. This is the most expensive part,
doesn’t count any plexi for K-rail place settings. Roughly 250 bucks here, literally costs as
much as the entire table (minus projector).
2 part epoxy 1
tube Used to glue
plexi to hinges.
2” Flush Seat Wooden Screws x100 Used to
mount the K-rails
2x2 53'6" ~7 boards Cuts are
below.
2x4 39'2" ~5 boards Cuts are
below.
3/4" Aluminum pipe 3' holds table sections together
3/4" U-bracket x16 holds up the pipe that holds
table sections together
3” Flush Seat Wooden Deck Screws x100 Used to build the frame.
4x4 20’ ~2 boards Note:
alternatively you can use folding table leg kits but each section will need to
be self supporting.
Casters –locking x8 screw on
casters best.
Cotter pins
x8 Ace has
them individually, need to get ones that will fit the pipe bought to hold
tables together.
Glass
Mounting Kit x1 not sure on
this, you need to mount a mirror at a 45 degree angle for the projector to get
a focal length of 5 feet not sure on the fittings needed for that, I assume,
duct-tape
K-Rail Track 26'7” ~8 six foot
rails
L-brackets x32 used to
mount the legs. Note: not needed if you use folding leg kits
LCD projector x1 standard
long throw projector that has rear mounting settings.
Mirror x1 Minimum
12"x12" preferably larger 16” or 18”
square would be best
Piano Hinge x6 12" Sold individually
White Craft Paper
32"x48" this is the
projection surface, you can use craft paper, tracing paper, or any other semitransparent
surface with an opacity of around 70%. You can buy drafting paper that has this
opacity and ½” grid lines.
Wire Cart +casters no top x1 used
to mount the projector, could be a board with casters honestly, just needs to
be flat and can mount a projector and mirror.
Wood
Cuts
2x2 - x6 48" - x6 29" - x4 45"
2x4 - x4 32" - x6 41" - x2 48"
4x4 - x8 30”
masonite - x1 32"x48" - x1
48"x48" - x2 32"x2" - x2 44"x2"
K-rail - x4 48" - x4 32"
Shelves
K-rail flat mount brackets - 2 per seat/expansion
shelf
MDF - 18" x 12" per seat/expansion
shelf x1 8'by4' MDF board cut down into segments
Labels:
3d Modeling,
Education,
excuses,
hobbies,
real life
Wednesday, April 10, 2013
Star Marine Heavy Armor Assembly and Review Part 1...
Well as I said I was really waiting to do a blog about my Star Marines. Now I'm going to do this as a review of sorts. Yes I know it seems stupid to be reviewing my own work but it’s necessary. I’ve had a lot of questions about print quality with shapeway’s miniatures so I thought this was a good time to address that issue. Also I felt it was a good time to address some of the ways we have to handle Shapeways products that is different than traditional miniatures. So hopefully you’ll be getting an honest critique along with some lessons learned to fulfill your plastic addiction.
OK so first off, packaging and shipping. I ordered these miniatures on March 31st at around 8 pm and they arrived Tuesday April 9th at 2:02 pm according to the packaging slip. That's a Sunday and there is a weekend in between so that's roughly 7 business days to print these models and ship them to me from Shapeway's New York facility. Realistically they probably shipped out the Wednesday or Thursday after I placed the order. I'd call that pretty good turn around considering GW ran out of Dark Vengeance boxes day one on release and it took almost 3 weeks to get more stock to my local game store. Ironically Shapeways sent a little apology note to me because they think 7 business days is to slow. I really applaud Shapeways for their standards of service here.
The box is a sturdy cardboard box and the product is completely wrapped in large bubble wrap. No bubble mailers or flimsy card stock packaging. Inside the bubble wrap everything is in its own thick zip-lock polybag. Nice little resealable bits containers for those who want them. I use them for partitioning out models my wife sells on ebay.
I will say I'm not sure how larger items ship. Plastic miniatures in a baggie seems fine to me but two pieces of metal jewelry sliding across each doesn't make me feel good about the finishing. I'd hope they bag metal items individuality and wrap larger items directly in bubble wrap before bagging. No idea though because all these are small scale parts and I'd say good packaging for what I ordered.
Here we have the gravity hammers and torso's in bag. Sorry for the glare, the polybag is about 4 or 5 mil thick and glossy so its hard to get a great picture. Shapeways actually sorted all these bits themselves, my model simply put them in the smallest amount of space possible so clearly their people are good at their jobs.
They packed the legs, shields, and backpacks together. Torsos, legs, and backpacks were all hollowed to lower the price a bit. Even though they are hollow they are still quite sturdy and all survived the printing process without problems.
Everyone's favorite, shoulder pads. These are just generic shoulders, no iconography. But they turned out well enough.
Here are the arms sprues. I chose to make sprues for the arms rather than loose bits because the hands are extremely small and I thought they might get lost. this is also the only place we see any breakage. A couple of hands and arms came off sprue. Because the parts were in the bag i'm guessing this happened in shipping. Specifically the break point was the sprue where it joins the base of the part. This was a 1mm diameter wire that was supporting the weight of the pieces and no damage was done to the bits themselves.
Ok so here we are getting into the interesting shots. I've removed the bits from their bags and
washed them (not shown). I've ordered
these miniatures in Frosted Detail. Frosted
Detail and Frosted Ultra Detail are essentially the same material. FUD has a lower possible thickness and a
slightly lower minimum detail than FD but thicknesses below .8mm are extremely
weak in both materials making them very brittle. As a result the price for FUD can’t be offset
any farther by thinning and still have a model that won’t break during game
play. Ultimately it comes down to the
minimum detail, 0.2mm vs 0.1mm doesn't sound like a lot and I’ll argue isn't enough to justify the cost of FUD over FD.
I have more opinions on print materials I’ll cover later on but
basically keep in mind the cost difference is more for the printing time that
it takes to print in FUD than for the actual material costs.
Photographing Frosted Detail is like trying to photograph an
ice sculpture. It main body is
transparent and it’s outer surface has a white “frost” to it making it hard to
make out detail. In these photograph’s I’ve
increased the contrast so you can see a bit more detail than the original
unedited photo.
Here we see the Shield
and Backpack design. You’ll note the
raised plates on the shield’s face have flattened out a bit during
printing. Each step of the plates is approximately
.25mm because the minimum detail is .2mm for FD its hard to discern exactly
where the levels change, they are still noticeably different levels just a
little flatter than originally designed.
This detail loss is minor but worth noting, I’ll be pointing it out as I
go along.
The backpacks are much more detailed because their surface changes are much larger than the subtle rounding of the shield. The only real loss of detail is in the vents along the sides of the pack which have filled in during printing. this is because I didn't make the vent's surface deep enough to really pop out. If you are using FD for making masters for casting your surface detail will be very important to you and sadly this lose, while minor to me, might be deal breaker.
Here we see two parts, the Torsos and the Hammer. The torso’s
are hollowed out so they have a more transparent quality than the other
bits. The inside of the torso is a
hollow bubble that I’ve put holes in the bottom and sides (shoulder mounts) on
headed torso’s I also do a neck hole.
You’d think this would make the model fragile but it’s actually quite
sturdy. Think of it like an egg,
structurally the force applied when squeezing the torso is spread across the
entire surface making its crush strength much higher.
The detail on the torso turned out quite well. You can clearly see the joins along the ab armor as well as the ribbing on the power cables. Some detail is lost along the top of the capsule. It's hard to make out in the photo but the square visor plate that is in the center of the capsule's face is almost totally gone. this is caused by two things. First if I go back to my 3d model I can see the square's raised rim is extremely shallow, I can't get a clear measurement but it is probably below that 0.2 mm detail level. Secondly you can just make out slight lines going left to right along the surface, this is the print grain of the model. The printer head orientation gives all 3d printed models a grain and sadly that grain has caused some loss of detail. It happens and can mostly be avoided if I had made the detail deeper to begin with.
Frosted Detail’s plasticity is lower than the ABS plastics
used by most miniatures companies that do plastics but it’s still higher than
most resin products. That means it will flex rather than break most
of the time but it’s still brittle enough that if you step on it, it doesn't so
much smoosh down as it does shatter like glass.
I was particularly worried about this issue with the Hammer’s handle. The thinnest part of the handle is 1mm
exactly so it’s right on the line of minimum wire detail. However the hammer, both head and handle,
turned out quite well. The lines on the
head are pretty crisp, the detail on the hand grip of the handle filled in
slightly but over all this is a symptom of me again designing to close to the
0.2mm minimum detail thickness.
Ah the legs. I won’t
deny I’m a bit of a leg man and I’m quite proud of the quality of the legs on
this design. Here we see the photo’s of
the design’s legs so you can get an idea of their quality. The hollow in the legs here is not uniform
and has trapped raw material inside the leg design. The result is these bits
look a lot whiter than the other bits.
The surface texture of 3d printed materials isn’t smooth. In the case of FD and FUD it leaves a white
frosted glass sort of texture but this is slight enough that very little detail
is lost in printing (provided we mind the minimum detail levels). The legs surface have nice subtle curves as I
intended. You can clearly make out
details like the thick cabling and the hydraulics on the caves. I’ll count these as the best printed bits so
far.
The arms, these are the only parts I put on sprue and the
only parts that “broke” during printing. As you can see several hands fell off the
sprue, I have them I just didn’t bother photographing them here. One piece of advice, don’t sneeze around
these bits. FD and FUD are much lighter
plastics than traditional ABS and ABS is already pretty light. A slight breeze sent the hands flying and a
strong blow made the legs hit the wall of my living room. Luckily I lost nothing but bare that in mind
when working on these.
Anyway, all the sprues are 1 mm and they warped a lot. The hands are the smallest pieces of the
actual figure, each knuckle is 0.7 mm, they are quite well defined and you can
see the definition in the fingers. Sadly the photos of the hands are blurry because
my camera hated photographing tiny white objects. I believe because of the backdrop it was
confused. You can roughly see the shape
of the fingers in the photos thanks to some contrast manipulation but they are
there.
The whole lot of figures and weapons waiting to be assembled. No real detail in the pictures but it gives you an idea of how big this lot of plastic is.
Once I had cleaned and photographed everything I went to
work assembling. I've modeled my designs
so they assemble in much the same way as GW’s miniatures do. Waist ball joint, neck ball joint (if a neck
is present this doesn't have one), and a flat arm joint on the torso. My arms
have a round joint so you can sand them flat at various levels to make
different arm positions. I've assembled
my first Star Marine in a fairly generic pose and mounted him/her on a 40mm
base.
This photo has no contrast manipulation or anything like
that going on, it’s simply under the work lamp on my bench. Thanks to the lighting you can make out some
of the detail on the miniature but just barely.
You can see the gritting on the hammer head, the segmented plates of ab
armor, the raised rim on the shoulder pads, etc. Everything goes together smoothly and apart from
pinning the hammer and sanding the shoulder joint on the arm to make a flat
surface I’ve not manipulated the figure.
A side by side picture.
Though really dark, the figure on the left is a plastic space marine
terminator from games workshop, shown for scale only (painted as an art lesson by
a friend). The Star Marine in contrast
is much taller than its counterpart. About
8mm at the top of head, 3 at the top of the back icon. That’s a pretty big difference and one that
is a systemic design flaw on my part. I
know from my measurements that the torso’s and arms are completely correct
scale wise with other figures. The Star
Marine is just to leggy.
I had this trouble with my original Female Marines as well.
Basically I’m human accurate on my anatomy which means the legs aren’t
foreshortened like most 28mm figures. The result is they are just to tall
compared to the rest of the body on the table top. I need to revise the legs to make them shorter. That alone should bring the model into line
with other 28mm figures, though an entire rescaling might be in order. Not sure, tweaking is always a battle.
One thing, the figures aren’t bad for 28mm but they would be
closer to being a “true scale” soldier than I intended. I’m not sure but I might make two separate lines,
one “true scale” one “heroic scale” depends on demand and how much work it is
to maintain both.
Side by side the GW Termi is much chunkier than my Heavy Star Marine. The position of my figure's head would be above the Termi's which makes it a bit awkward like standing next to a pro basketball player and trying to reach the top shelf.
I also had another concern with the figure which will likely prompt a design change. The Hammer's main handle survived printing without issue but then was to small for me to drill and pin. Maybe i'm not coordinated enough but it proved to be a bad idea to drill a 0.75mm hole in a 1mm plastic rod. I opted instead to remove the 1mm handle body and instead drill into the 1.5mm grip and pin directly to the hand. I'm considering the idea of redesigning the hand and hammer, and probably a lot of weapons, to eliminate this wasted handle all together. Possibly going to hollowing the handles entirely so they fit over 1mm or 0.75mm brass rod. This would make the weapons a bit cheaper and make the models easier to assemble. Its also something that casters can't do easily that makes sense for 3d printing.
I've done a light drybrushing of flat white paint onto the figure. It allows you to see some of the detail that was obscured by the frosted surface. A trick of the light means that the white turns gray here so the gray spots are the highest spots, raised edges and such. Most of the figure has nice clean edges but you can see that the face has a sort of horizontal grain that just shows up in the wrong spot this time. There is also a light pebbling everywhere that's about as noticeable as the soft pebbling found on metal models. After painting it generally disappears.
Wide shot of the figure under better lighting. You can see the white on the surface of the translucent white figure. A bit more detail is visible here but more detail will be visible once the figure is fully painted. I really can't stress enough how hard it is to photograph translucent white models with a 10 year old digital camera.
My Thoughts
Well quite obviously I must admit that I have some kinks to work out with my modeling. Its must easier to scale a weapon than a human figure. The inconsistencies of the figure jump out a lot more on printing than a slightly over sized sword does. Weapons and other bits like that are much more subjective and can be less accurately scaled than a body part. I also need to make detail elements larger to insure they show up correctly. This is an extension of the same problem I had with WSF but its much more manageable at this detail level.
I also have to say that FD and FUD aren't perfect materials. I'd like to see materials with a lower minimum detail and a more crisp surface texture than the fuzzy frosting on these materials. I've also seen a lot of home projects that appear to turn out better detail on materials and some projects like wax and photo resins can print at much smaller details. FD is the best price point though which makes it at least passingly acceptable. If shapeways is listening do a kickstarter for a higher resolution 3d print material for a lower cost. In fact, start several kickstarters one for high res material, another for 3d wax printing for molding capabilities, and another for actual 3d printing of RTV mold products, and maybe one for adding automated spruing for models uploaded. Anyway point is FD is the best we can get right now balancing price and material availability so I will have to live with it.
Ok so that's it for now, don't worry I'm not done yet. I'm going to assemble these guys and paint them up so you can see the quality. As I paint the models I hope the detail will pop out better. Till next time, enjoy...
Subscribe to:
Posts (Atom)















