Within the 40k mythos Bolters are said to be relatively
rare. The fact that the entirety of the
Adeptus Astartes and Adeptus Sororitas are equipped with these weapons is meant
to imply the eliteness of their individual combat prowess over the more common
Imperal Lasgun. The boltgun’s Strength
4 power is often used as the “average” for Warhammer 40k in the same manner in
which a 44 Magnum is the “average” weapon for action movies. Though its
background is intended to be incredibly rare its implementation is comically
saturated in game.
The term “Bolt Gun” first appeared in Laserburn by Bryan
Ansell. Games workshop began using the
term boltgun before the rogue trader days as part of their promotion of the
“dark future” line of products. The term has stuck since then with the addition
of expanded terminology such as its colloquial name “Bolter” and its pistol and
heavy variants. The exact source of the
boltgun as developed by the design team is unknown. Indeed, I personally experienced some
confusion among gamers as to whether the Boltgun was indeed a cased rocket
ammunition weapon or a pneumatic metal slug projector. This confusion from my days gaming in the 80s
rested largely with my exposure to metal workers who referred to their
pneumatic drivers as boltguns on occasion.
Games Workshop has since defined the Boltgun in a much clearer sense
making its intended lineage much clearer.
Early models which could be considered “space marines” often
wielded boltguns with a squared off body made of a single print plate (like
below). This highbred somewhere between a Mac10 and
AK47 was a significant aspect of the culture at the time. Both weapons were key playing pieces in 1980s
warfare from escalating gang violence to constant warmongering in Africa they
were icons in the news regularly.
Later designs would evolve further along the path towards modern boltgun we recognize today. They kept their blocky shape but added technical details which we see in modern weapons such as multipart construction. The intent of the design is clearly meant to convey both durability and power by making the weapon design bulky and oversized. Like a head and a half bastard sword in the hands of a barbarian the weapon is intended to be intimidating on sight and add extra gravitas to the wielders awe inspiring presence.
Perhaps more intriguing is the source of the actual weapon
idea. Bob Naismith sculpted the original
weapons but the idea for a “boltgun” pre-existed games workshop for 20 plus
years. The essence of the boltgun is a
weapon that fires rockets instead of traditional bullets. This is an idea that began to be envisaged
following WW2. Scientists experimenting
with jet proportion following the war theorized the idea of miniaturized
missile weapons. The race to develop
rockets that could deliver payloads overseas grew at pace with the tensions of
the cold war. As jet engines began
transition to commercial activities in the late 50s the military began
experimenting with micro missile design that could take advantage of smaller
and smaller jet propulsion systems. The
result was the Gyrojet family of weapons patented and perfected in the early
60s and produced commercially throughout the following decade.
Gyrojet weapons used a 50 caliber caseless rocket round that
was stabilized by an internal gyro system.
These dumb rounds had greater range than conventional bullets of similar
caliber with considerably less recoil. Early hopes for the weapons included delivering
specialized payloads such as explosive rounds.
As well as extra atmospheric operation in the event of conflict in
space. They proved unreliable for
military use due to the precise nature of rocket fuel mixtures under various
conditions. However their space age
design became quite popular with the public keeping them in production long
after military funding had been withdrawn.
Gyrojet rifles were particularly popularized in science
fiction. Many TV shows depicted weaponry
with elements of gyrojets. Weapons from
60s and 70s tv shows often have conspicuous thermal vents and seem to fire
caseless rounds propelled by gouts of smoke.
Many popular movies including those in the James Bond series used gyrojet
weapons as set props. Unfortunately the
real world intervened with technology.Running tests on gyrojet weapons proved they reacted poorly to changes of climate and altitude. The burn potential of rocket fuel varies based on a variety of factors, including temperature and air pressure. Weapons tested in humid climates proved to be the nail in the coffin however. Extreme humidity can dampen the firing capabilities of the weapons making it impossible or at least impractical to deploy to the Vietnam conflict. The result meant that any hope of future military funding was over. Weapon manufactures scaled back production and the gyrojet faded from lethal weapon to a collectors item.
Of course modern technology could revive the design. At the time of their development rocket and
missile technology was in its relative infancy.
Modern missiles and bombs are much more sophisticated and the science of
rocket fuel has come a long way in 30 years.
The military has already developed impressive smart bullets and fire
control systems capable of deploying explosive rounds that explode after
penetrating walls. Weapons such as the
OICW could greatly benefit from gyrojet’s low recoil and lighter weight
construction.
Where is this going? Well I’d like to introduce my new
gyrojet series. Astute individuals will recognize the design as an expansion on
a one off design I had made some months ago. The original model was lost but I’ve spent
the last three weeks working on reconstructing and modularizing the design.
Developing a selection of variants including rifles, pistols, and heavy
weapons.
More than a simple redesign of basic weaponry the chassis of
these weapons will become the basis for my future weapons. I’ve begun ideation of weapon variants to
include plasma weapons, lasers, meson particle beams, flame throwers, grenade
launchers, linear accelerator rifles, and machine cannons. I’ll be creating hand held weapons first
followed by turret, sponson, and pintle mounted variants.
I’d like to say this is a fast process but it is not. I’m carefully selecting what design elements
I choose to develop and utilize from existing sources such as modern and
historical weapon designs. The first
sets will appear shortly with subsequent designs appearing as I have time.
As I have time? Yeah well, I’m making this too…
I’m not done yet, but I’m not down and out either.
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