I haven’t spent a huge amount of time on my blog over the
past several months. Mostly my time has
been dedicated to completing some commissions.
But I’ve been slipping into designing some cool bits now and then when
the inspiration strikes. On the one hand
I’m proud of the commission work I’m doing but I feel I’m doing a bit of
disservice to my readers and all those who order my items. I know I’ve got a small stack of requests in
my in box and a couple of errors on printed items that I need to get to. I promise you that I’ll get around to them
ASAP now that my free time is becoming mine again.
I semi-officially finished my largest commission last Tuesday. I only await the final approval on the models
to know that I’m definitively done. I’d
love to share with you the fruits of those projects but due to confidentiality
agreements I can’t. Suffice it to say it was a huge challenge and I’m quite
proud to have done it. Now that I can
get back to my own projects I’ve jumped on my star marines again.
When I started making my female space marines I jokingly referred
to them as “Star Marines”. This was as
much a tongue in cheek reference to GW’s product as it was an example of my
insecurity over the idea of barrowing on the Games Workshop mythos. I am a huge fan of Warhammer 40k and the
models of Games Workshop but the older their world gets the less I feel at home
in it.
I could chalk this up to my age but I don’t really believe
that’s the case. I still watch power rangers and read comic books so age isn’t
the issue. The issue is Games Workshop is reinventing itself. It’s been doing it for years and on the one
hand being the Madonna of its industry is what makes it great. On
the other hand reinvention always leaves someone out in the cold. And that
someone in this case is me.
I’m willing to bet that it’s a lot of other people too. I’m not afraid of change but change,
reinvention, can’t be for its own sake.
To often we take for granted that change will be good or bad and
generally fail to acknowledge that the scary part of change isn’t its good or
bad points but the lack of control we have over it. Games Workshop has changed
Warhammer 40k a lot over the years and while we can say over and over that it’s
changes aren’t all bad we must admit that some of them are.
Which brings me to 6th edition 40k. I started playing 40k back in 2nd
edition and back then the land scape or “meta” if you want to believe in that,
was a lot like it is now. There were a
lot of people spoiling to play cool new things that could be done with the game
books. But back then Games Workshop accomplished
the same thing with a lot less money and a lot less man power. People were inspired less by Games Workshop’s
fluff background and more by their own imaginations. And people took absurd ideas and ran with
them for hours upon hours of conversion and gameplay fun.
Today with the freshness of 6th edition, the
newly revised whitedwarf, and the quicker pace of releasing Games Workshop has
captured that anything can happen vibe of Rogue Trader. But in doing so what have they spent. In terms of money? In terms of manpower? In
terms of long term viability of the products they produce? I’m not really qualified to speak on the
time, effort, and money Games Workshop has spent to revitalize 40k. What I can say is I’m not sure its
sustainable.
Games Workshop has started trying new things and that’s good
in the long run. But they haven’t been
terribly good at what they have tried. 6th
edition 40k is still a terribly hard to explain game for very little
reason. Contrary the to popular belief
the rules for playing toy soldiers are very easy to articulate. Any 8 year old can explain them, I shoot you,
you die. We all love rolling dice, we
all love watching enemy and even allied soldiers get removed as
casualties. Games Workshop keep’s making
that complicated. Arguably this is done
to making teams balanced but everyone can attest that, while the most balanced it’s
been in years, 40k is not balanced so all that extra writing and layers of
rules technicalities is a waste. Beyond
that every rule in the big book pretty much has an exception in one or more
army books anyway making it less a rules guide than a bunch of things you have
to remember to ignore but only when X is on the field anyway.
I have a 7 year old nephew.
A 7 year old nephew that is part of my table top roleplaying group. We play a lot of different games but his favorite
is Star War D6. A game played with fists
full of D6s and lots of brash fun gunslingers shooting at each other. I tried teaching him Warhammer 40k. a game
that is arguably very similar to the WEG Star Wars experience. He lost interest after 15 minutes.
Perhaps 7 years old is the wrong age to learn mass combat
games. Maybe I’m not a good gaming
instructor. Or maybe there are just too
many rules and to many exceptions for a child to track. I don’t really know. The trouble is that most of the gamers I know
are table top gamers because they started young. I started at around 7 or 8 myself with RPGs
and moved to wargames at 10 or 11. My
Nephew actually totally grasps the concept of characters, line of sight, hit
points, armor saves, and all of that. He
just doesn’t care about look out sirs, overwatch, snap fire, anything that is a
USR, or why some models get feels no pain and others don’t.
At the end of the day Games Workshop’s new more engaging
business model just doesn’t make for a healthy game. As a current gamer it’s nice that things are
more balanced. It’s great that we are getting new kits faster. It’s nice that unasked questions are being
faq’d sooner. It’s even nice that I can
spend my money on a poorly designed digital product instead of an over designed
print product. But when it comes down to
it balance, speed of releases, faqs, and even digital or print products aren’t
the barriers to entry on the game.
At a time when the entire world has seen economic distress
the biggest issue is now and always will be price and service. Games Workshop’s constantly up sloping prices
coupled with relatively poor customer service and the constant feeling that
whatever I buy will be devalued in the game by 6 to 10 weeks out make it hard
for a current gamer to justify the price tag.
At the same time while other games have maintained a reasonably price
tag for their core products and an extremely low price tag for their starter
sets, Games Workshop continues the trend of uniform prices across the board.
This means new gamers can’t buy into the game to get hooked without a friend
that’s already in the hobby and spent the money.
As a gamer I’m an advocate for gaming. I love gaming and
believe everyone who plays is in some way better for playing. But I can buy a DnD starter set for 20 bucks,
all the core books for 60, and a bunch of plastic DnD miniatures for a buck a piece.
For Warhammer 40k I spend 65 bucks for the core book, another 60 for my army
book and then 100 plus for a bare bones starter army that isn’t even always complete
to play and is rarely what you actually want.
I’m not sure I can advocate that as easily as I can other aspects of the
hobby.
Maybe that’s the point though, Games Workshop is trying to
change the dynamic of the hobby. It
seems clear they don’t want it accessible to just anyone. Constant price rises, pushes to remove
services from 3rd party retailers, and even the semi-mainstream
effort put into forge world are attempts at elitism within the hobby. Games Workshop’s goal is to push people
towards their in house distribution. As
an example, they just contractually killed bits service through 3rd
party retailers which means they will likely start unveiling a bunch of shitty
fine cast bit kits that are direct order only.
Every kit will be priced at 19.99 or similar and have just enough kinda
useful and kinda useless bits on the kit to make you feel like it might be a
good price but the quality and service will still be lacking and spending 20
bucks for the one power fist will still leave someone feeling a bit let down.
See Games Workshop is ok with someone leaving the hobby so
long as you aren’t ordering from them directly.
Their greatest profit margin is in house where their supply chain takes
care of everything rather than paying an outsider. Their highest degree of control is in house
where they do all the training and control all the advertising. No risk of
their employees telling you about a competing product or their magazine
advertising WarmaHordes. In the end
their goal is pretty transparent. If they
can’t get you into one of their stores and keep you, they don’t want you as a
customer.
If you want to understand their elitism look no farther than
their “digital products”. Their “digital
products” are nothing more than the iBooks News Stand products. I get game informer the exact same way, only
for 14 bucks a year. Same basic content. Useful index, searchable
functionality, fancy revolving 3d images (game characters are cool that way), occasional
videos, forced landscape viewing (even though portrait is traditional print lay
out and easier to bloody read), and of course outrageously large 300mb
downloads. Only difference is that Games
Workshop feels their product is worth more because they made it. Same goes with their print game books. We can talk about all the fancy color print
pages and stuff we want but I have personally felt for years that the army book
prices are trending towards the point they aren’t in my price range. I can pick
up a hard cover 200 page DnD supplement for 39.95 but I have to pay 60 for a
warhammer one? And then by the models? And the core book? Oh and you’ve made
stupid objective markers and psychic power cards too, great.
I’ve come to realize that I’m not Games Workshop’s market
for 40k anymore. Neither is my
Nephew. It’s not about age. I don’t feel entitled to anything because I’ve
played for so long. No its more about
the very real truth that they don’t care if I patronize them or not. They aren’t worried about losing me as a
customer because they haven’t had me invested in their business model for a
couple of years now.
Why is this all important? Well I’ve just realized something
very clearly. For a long time side companies like Chapterhouse have been
combating Games Workshop’s elitist mentality by keeping bits and specialized
models cheap. But they don’t have to.
Games Workshop isn’t killing itself by getting rid of bits or raising prices or
driving off customers. It’s giving life to its competition. I’m not going to start a kickstarter. But I will predict that someone soon will.
Within a few months of Chapterhouse and Games Workshop settling Chapterhouse
will start its own game. Mantic has
already started its Warpath game and will kickstart that. Beyond the Gates of Antares was pulled from
kickstarter and arguably was going to be a shitty game, but it will be
back. Within a year Anvil industries
will at least talk about making a game as will Wargames Factory within 18
months. The point is, I can’t look at
Games Workshop’s business tactics as “bad for the hobby” anymore. They are good
for it, just not good for Games Workshop’s place in it.
That's my deep thought for the day. Later this week i'll be talking about Star Marines and what that means for my future projects, and hopefully a little about the design of my Heavy Armor troopers.
Interesting thoughts there- thanks for sharing that.
ReplyDeleteBTW I got all my "Average Kids" bits and they are FANTASTIC. You rock dude