Showing posts with label ethics. Show all posts
Showing posts with label ethics. Show all posts

Tuesday, March 19, 2013

Wargaming's Future (3/19/2013)


I haven’t spent a huge amount of time on my blog over the past several months.  Mostly my time has been dedicated to completing some commissions.  But I’ve been slipping into designing some cool bits now and then when the inspiration strikes.  On the one hand I’m proud of the commission work I’m doing but I feel I’m doing a bit of disservice to my readers and all those who order my items.  I know I’ve got a small stack of requests in my in box and a couple of errors on printed items that I need to get to.  I promise you that I’ll get around to them ASAP now that my free time is becoming mine again.

I semi-officially finished my largest commission last Tuesday.  I only await the final approval on the models to know that I’m definitively done.  I’d love to share with you the fruits of those projects but due to confidentiality agreements I can’t. Suffice it to say it was a huge challenge and I’m quite proud to have done it.  Now that I can get back to my own projects I’ve jumped on my star marines again.
When I started making my female space marines I jokingly referred to them as “Star Marines”.  This was as much a tongue in cheek reference to GW’s product as it was an example of my insecurity over the idea of barrowing on the Games Workshop mythos.  I am a huge fan of Warhammer 40k and the models of Games Workshop but the older their world gets the less I feel at home in it.

I could chalk this up to my age but I don’t really believe that’s the case. I still watch power rangers and read comic books so age isn’t the issue. The issue is Games Workshop is reinventing itself.  It’s been doing it for years and on the one hand being the Madonna of its industry is what makes it great.    On the other hand reinvention always leaves someone out in the cold. And that someone in this case is me.

I’m willing to bet that it’s a lot of other people too.  I’m not afraid of change but change, reinvention, can’t be for its own sake.  To often we take for granted that change will be good or bad and generally fail to acknowledge that the scary part of change isn’t its good or bad points but the lack of control we have over it. Games Workshop has changed Warhammer 40k a lot over the years and while we can say over and over that it’s changes aren’t all bad we must admit that some of them are.

Which brings me to 6th edition 40k.  I started playing 40k back in 2nd edition and back then the land scape or “meta” if you want to believe in that, was a lot like it is now.  There were a lot of people spoiling to play cool new things that could be done with the game books.  But back then Games Workshop accomplished the same thing with a lot less money and a lot less man power.  People were inspired less by Games Workshop’s fluff background and more by their own imaginations.  And people took absurd ideas and ran with them for hours upon hours of conversion and gameplay fun.

Today with the freshness of 6th edition, the newly revised whitedwarf, and the quicker pace of releasing Games Workshop has captured that anything can happen vibe of Rogue Trader.  But in doing so what have they spent.  In terms of money? In terms of manpower? In terms of long term viability of the products they produce?  I’m not really qualified to speak on the time, effort, and money Games Workshop has spent to revitalize 40k.  What I can say is I’m not sure its sustainable.

Games Workshop has started trying new things and that’s good in the long run.  But they haven’t been terribly good at what they have tried.  6th edition 40k is still a terribly hard to explain game for very little reason.  Contrary the to popular belief the rules for playing toy soldiers are very easy to articulate.  Any 8 year old can explain them, I shoot you, you die.  We all love rolling dice, we all love watching enemy and even allied soldiers get removed as casualties.  Games Workshop keep’s making that complicated.  Arguably this is done to making teams balanced but everyone can attest that, while the most balanced it’s been in years, 40k is not balanced so all that extra writing and layers of rules technicalities is a waste.  Beyond that every rule in the big book pretty much has an exception in one or more army books anyway making it less a rules guide than a bunch of things you have to remember to ignore but only when X is on the field anyway.

I have a 7 year old nephew.  A 7 year old nephew that is part of my table top roleplaying group.  We play a lot of different games but his favorite is Star War D6.  A game played with fists full of D6s and lots of brash fun gunslingers shooting at each other.  I tried teaching him Warhammer 40k. a game that is arguably very similar to the WEG Star Wars experience.  He lost interest after 15 minutes.

Perhaps 7 years old is the wrong age to learn mass combat games.  Maybe I’m not a good gaming instructor.  Or maybe there are just too many rules and to many exceptions for a child to track. I don’t really know.  The trouble is that most of the gamers I know are table top gamers because they started young.  I started at around 7 or 8 myself with RPGs and moved to wargames at 10 or 11.  My Nephew actually totally grasps the concept of characters, line of sight, hit points, armor saves, and all of that.  He just doesn’t care about look out sirs, overwatch, snap fire, anything that is a USR, or why some models get feels no pain and others don’t.

At the end of the day Games Workshop’s new more engaging business model just doesn’t make for a healthy game.  As a current gamer it’s nice that things are more balanced. It’s great that we are getting new kits faster.  It’s nice that unasked questions are being faq’d sooner.  It’s even nice that I can spend my money on a poorly designed digital product instead of an over designed print product.  But when it comes down to it balance, speed of releases, faqs, and even digital or print products aren’t the barriers to entry on the game.

At a time when the entire world has seen economic distress the biggest issue is now and always will be price and service.  Games Workshop’s constantly up sloping prices coupled with relatively poor customer service and the constant feeling that whatever I buy will be devalued in the game by 6 to 10 weeks out make it hard for a current gamer to justify the price tag.  At the same time while other games have maintained a reasonably price tag for their core products and an extremely low price tag for their starter sets, Games Workshop continues the trend of uniform prices across the board. This means new gamers can’t buy into the game to get hooked without a friend that’s already in the hobby and spent the money.

As a gamer I’m an advocate for gaming. I love gaming and believe everyone who plays is in some way better for playing.  But I can buy a DnD starter set for 20 bucks, all the core books for 60, and a bunch of plastic DnD miniatures for a buck a piece. For Warhammer 40k I spend 65 bucks for the core book, another 60 for my army book and then 100 plus for a bare bones starter army that isn’t even always complete to play and is rarely what you actually want.  I’m not sure I can advocate that as easily as I can other aspects of the hobby.

Maybe that’s the point though, Games Workshop is trying to change the dynamic of the hobby.  It seems clear they don’t want it accessible to just anyone.  Constant price rises, pushes to remove services from 3rd party retailers, and even the semi-mainstream effort put into forge world are attempts at elitism within the hobby.  Games Workshop’s goal is to push people towards their in house distribution.  As an example, they just contractually killed bits service through 3rd party retailers which means they will likely start unveiling a bunch of shitty fine cast bit kits that are direct order only.  Every kit will be priced at 19.99 or similar and have just enough kinda useful and kinda useless bits on the kit to make you feel like it might be a good price but the quality and service will still be lacking and spending 20 bucks for the one power fist will still leave someone feeling a bit let down.

See Games Workshop is ok with someone leaving the hobby so long as you aren’t ordering from them directly.  Their greatest profit margin is in house where their supply chain takes care of everything rather than paying an outsider.  Their highest degree of control is in house where they do all the training and control all the advertising. No risk of their employees telling you about a competing product or their magazine advertising WarmaHordes.  In the end their goal is pretty transparent.  If they can’t get you into one of their stores and keep you, they don’t want you as a customer.

If you want to understand their elitism look no farther than their “digital products”.  Their “digital products” are nothing more than the iBooks News Stand products.  I get game informer the exact same way, only for 14 bucks a year. Same basic content. Useful index, searchable functionality, fancy revolving 3d images (game characters are cool that way), occasional videos, forced landscape viewing (even though portrait is traditional print lay out and easier to bloody read), and of course outrageously large 300mb downloads.  Only difference is that Games Workshop feels their product is worth more because they made it.  Same goes with their print game books.  We can talk about all the fancy color print pages and stuff we want but I have personally felt for years that the army book prices are trending towards the point they aren’t in my price range. I can pick up a hard cover 200 page DnD supplement for 39.95 but I have to pay 60 for a warhammer one? And then by the models? And the core book? Oh and you’ve made stupid objective markers and psychic power cards too, great. 

I’ve come to realize that I’m not Games Workshop’s market for 40k anymore.  Neither is my Nephew.  It’s not about age.  I don’t feel entitled to anything because I’ve played for so long.  No its more about the very real truth that they don’t care if I patronize them or not.  They aren’t worried about losing me as a customer because they haven’t had me invested in their business model for a couple of years now.

Why is this all important? Well I’ve just realized something very clearly. For a long time side companies like Chapterhouse have been combating Games Workshop’s elitist mentality by keeping bits and specialized models cheap.  But they don’t have to. Games Workshop isn’t killing itself by getting rid of bits or raising prices or driving off customers. It’s giving life to its competition.  I’m not going to start a kickstarter.  But I will predict that someone soon will. Within a few months of Chapterhouse and Games Workshop settling Chapterhouse will start its own game.  Mantic has already started its Warpath game and will kickstart that.  Beyond the Gates of Antares was pulled from kickstarter and arguably was going to be a shitty game, but it will be back.  Within a year Anvil industries will at least talk about making a game as will Wargames Factory within 18 months.  The point is, I can’t look at Games Workshop’s business tactics as “bad for the hobby” anymore. They are good for it, just not good for Games Workshop’s place in it.

That's my deep thought for the day.  Later this week i'll be talking about Star Marines and what that means for my future projects, and hopefully a little about the design of my Heavy Armor troopers.

Saturday, October 6, 2012

Recent Emails...

I recently received an email that heavily advised I stop spouting my moral judgements on my blog.  It said in no uncertain terms that even if I don't LIKE intellectual property rights laws they need to exist as they are and I can't change that.

Perhaps I'm to harsh. I know the individual was trying to look out for my well being.  However, I find that quite infuriating to hear.

I completely understand that IP exists in a certain way right now.  I also understand that it took a lot of decisions and arguing before court rooms to get it to this point.  But our country was founded on people speaking out against injustice. Legally condoned injustice has become the norm with intellectual property laws.  We live in a society that allows corporations, groups of people to have more rights than individuals.  That's not right.

Many of those rights corporations have spring not from the truth of the law but from an individuals in ability to defend themselves.  Through a mixture of ignorance and legal dancing corporations convince people they have no right to defend themselves.  As an individual I have the right to speak my mind.  As a moral individual I have both the right and obligation to speak out against what I see as injustice.  When one man oppresses another we call that injustice so why is it not injustice that a corporation oppresses other individuals?

Have I been beaten, exploited, or extorted? Perhaps not, but there are people who are being bullied by corporations. Entire countries that are being raped of their natural resources because corporations "have the right".  People are being exploited by corporations. Children used as labor, artists making a pittance off their own creations, and more.  And other people who are being extorted by corporations.  Individuals who have their hard earned cash or personal creations taken from them by unfair business practices.

Is it wrong for me to speak my mind that these things are wrong?

The United States is in the middle of a class war.  People don't admit it but it is.  There are two ways to be heard in Washington in the united states today.  You can be born part of the "Upper class" born into the 2% that own 98% of everything.  Or you can be a corporation the next largest income bracket.  And of course everyone glosses over the fact that corporations with their free speech only speak the message that the rich people that own them want.  Effectively giving the rich two votes to our one. And of course if you are an employee of the corporations your free speech extends only so far as you can afford to go before you lose your job.

I understand that legally my opinion has little wait. That my morals aren't heard over the reality of legal precedent.  But that is no reason not to speak.

I think people telling me my opinion doesn't matter depress me more than Games Workshop's legal threats.

The presidential elections are coming up.

Shouldn't this be the time for debates like this?

Shouldn't now be a time for a voice to be heard?

I can't change the past but our nation is built on the idea that good men can change the future.

I respect that people are entitled to their opinion.  that they don't have to listen to mine.  But telling me or you not to speak is beyond the pale.  The law can't silence me only embolden me to change it.  I threaten no one, I harm no one, but I won't be silent.

And you shouldn't either.

Thursday, September 6, 2012

Update... 9-6-12

Ok, so as I said yesterday I've been given more infringement notice from Games Workshop. The good news is that Shapeways was able to alter my shop title without trouble. I won't have to delete the shop and reupload everything. I will still be removing the female marine parts tomorrow night. I don't think they infringe GW's property rights but have no resources to fight a legal battle here.

What will this mean? Well my shop's url is identical since it was just "www.shapeways.com/shops/dynath" anyway. I think the search function might hiccup a bit but mostly it will work the same. The shop name is not an issue as long as I don't have to delete everything. Removing the female marines is mostly a non-issue as well. While it will mean my melee weapons and a couple of vehicles are all that will be in my gallery i'll be able to recover.
Games Workshop's issue is the use of design elements that corispond to the 40k armor mark details which I can't deny. While I thought believe the design details were covered under patent law which would make their use public domain I don't have the money for a lawyer to back me up on that. At the same time, I built one set of female marines. I can build another. And this time I'll do it better. Don't get me wrong. I love the designs I made but I wasn't satisfied. And this gives me encouragement to try again and make something more unique.

Warhammer 40k has a certain aesthetic and I think I captured that quite well with my female designs. However, was it really a good design? I’d argue no. the 40k design heavily adopts the art style of early 80s rock culture and though it has been polished and revised repeatedly it is still the rough equivalent of an early 80s iron man armor. Though superficial detail has been added to their designs in order to give sculpted joints the appearance of some flexibility the reality is that the armor is as impractical in appearance as it is dated in design. The 90s update to space marines did a lot to standardize the details but it didn’t really change anything on a fundamental level. They are still clunky and backwards designs that are laughable to imagine on the battle field.

I like the 40k armor designs but I must say it doesn’t look good on girls. The legs and arms are generic enough to be fine but the torsos are potatoes and impossible to really feminize without major aesthetic issues. You either end up with bullet trap cleavage or the appearance of an asexual life form. There is a fine line you can dance like I did but I don’t believe it’s worth it now. At least not in this medium.
All those who sculpt miniatures in green stuff with the skill to make a mold in your basement I envy you. Because Games Workshop can’t come into your home and stop you and it’s easy enough to share with your friends without having the motives in your heart questioned. For me, without green stuff or molding skills, Shapeways was a god send. But now I understand something about the creative process that I didn’t before.

You see I have the right and the ability to be creative. I can make something, poor my heart and soul into an art or craft and produce something fabulous. As a painter I can paint a canvas and no one will accuse me of violating IP (for the most part). I can hang it and sell it at auction without an issue and for the most part so long as I don’t claim it’s a Van Gogh no one will sue me. In drawing, in painting, in sculpture, in all art the act of loving something so much that you dedicate your life to creating something is invaluable and I thought protected. However intellectual property law isn’t about protecting that. IP law is about protecting the profits of someone else’s creation. No corporation creates anything. Not Games Workshop, not Microsoft, not Lockheed Martin, none of them. The don’t create they make. The people that work for them create. There ideas are then “protected” by IP laws and the company MAKES and SELLS them. I won’t say I created shoulder pads. But I did put enough love and care into shoulder pads to build something of value. Something more than just a thing that was made to be sold.

Every commission I receive asks me how much and I tell them the same thing, nothing. I build what you wanted because I love the hobby and I love designing something someone will use. So I add a dollar or two onto the cost of printing something to cover the actual money I spend testing products. I don’t even break even really, but I don’t care because I want to create something for others. I never felt I could sell the things I was making for a profit. I always thought micro transactions, selling thousands of shoulder pads and breaking even, was enough. And for me it is. For the corporation that is Games Workshop? I’ve railed before about their pricing scheme. I’ve told friends how horrible I feel their business practices are. I even said I hate their legal team threatening people. And with all that, is it enough? Is the money you make only to spend on protecting the money you make enough? I know a lot of people who would say no. However I’d venture none of the people who say that have the type of money Games Workshop’s CEO does, or the money Games Workshop’s investors do.

Games Workshop isn’t human. It’s not a person. It’s made up of people. It’s a transformers gestalt, made of mashing a thousand noddinghamtrons into a single savage beast. Moral arguments, social and ethical examinations don’t work on it. Like a hand gun shooting Devastator it has no effect. My artistic endeavors are like ants to Games Workshop. The security program that operates its minimal point defense system notice me but that’s all. And part of me is fine with that. I’d rather not have to join with a bunch of people to become Superion in order to keep making models.

The point is I don’t have any traction in this fight. I can argue till I’m blue in the face that I actually made something unique and different but no one will hear me. Instead I’ll get stepped on and that’s not right. But it’s how it is. IP laws are out of control and don’t do what they are meant to do. Tomorrow if I uploaded a totally unique model of a space warrior in mechanical armor and Games Workshop saw it and said I like that do a model like that. The truth is since Games Workshop can actually afford a bunch of lawyers and an epic design team they would win. Even if they produced a blog that explicitly stated they designed their products off mine they would still win in court. Entirely because I can’t afford to go to court and am generally honest enough to admit my faults.

So what does this mean? Well unlike Games Workshop I am not a corporation. I can’t fulfill myself with money. So I instead have to fulfill myself with those things I can. And for me that is my art, my 3d design amongst that. If I make a female marine model that doesn’t look like Games Workshop’s models it won’t sell terribly well. But I won’t be making it for that. I’ll be doing it in the hopes that someone will find it and like it and that will be enough. I hope…

Anyway if you have a request please email me and I'll try to respond. I ask you to be cautious about suggesting Intellectual Property of others. But i'm still willing to listen to your ideas. I'll probably be updating more than usual to day so bare with me. I have some blog posts i'd written that I want to actually put out there.