Showing posts with label Star Marines. Show all posts
Showing posts with label Star Marines. Show all posts

Wednesday, April 10, 2013

Star Marine Heavy Armor Assembly and Review Part 1...

Well as I said I was really waiting to do a blog about my Star Marines.  Now I'm going to do this as a review of sorts.  Yes I know it seems stupid to be reviewing my own work but it’s necessary.  I’ve had a lot of questions about print quality with shapeway’s miniatures so I thought this was a good time to address that issue.  Also I felt it was a good time to address some of the ways we have to handle Shapeways products that is different than traditional miniatures.  So hopefully you’ll be getting an honest critique along with some lessons learned to fulfill your plastic addiction.

OK so first off, packaging and shipping.  I ordered these miniatures on March 31st at around 8 pm and they arrived Tuesday April 9th at 2:02 pm according to the packaging slip.  That's a Sunday and there is a weekend in between so that's roughly 7 business days to print these models and ship them to me from Shapeway's New York facility.  Realistically they probably shipped out the Wednesday or Thursday after I placed the order.  I'd call that pretty good turn around considering GW ran out of Dark Vengeance boxes day one on release and it took almost 3 weeks to get more stock to my local game store.  Ironically Shapeways sent a little apology note to me because they think 7 business days is to slow.  I really applaud Shapeways for their standards of service here.

The box is a sturdy cardboard box and the product is completely wrapped in large bubble wrap.  No bubble mailers or flimsy card stock packaging.  Inside the bubble wrap everything is in its own thick zip-lock polybag.  Nice little resealable bits containers for those who want them.  I use them for partitioning out models my wife sells on ebay. 

I will say I'm not sure how larger items ship.  Plastic miniatures in a baggie seems fine to me but two pieces of metal jewelry sliding across each doesn't make me feel good about the finishing.  I'd hope they bag metal items individuality and wrap larger items directly in bubble wrap before bagging. No idea though because all these are small scale parts and I'd say good packaging for what I ordered.

Here we have the gravity hammers and torso's in bag.  Sorry for the glare, the polybag is about 4 or 5 mil thick and glossy so its hard to get a great picture.  Shapeways actually sorted all these bits themselves, my model simply put them in the smallest amount of space possible so clearly their people are good at their jobs.

They packed the legs, shields, and backpacks together.  Torsos, legs, and backpacks were all hollowed to lower the price a bit. Even though they are hollow they are still quite sturdy and all survived the printing process without problems.

Everyone's favorite, shoulder pads.  These are just generic shoulders, no iconography.  But they turned out well enough.

Here are the arms sprues. I chose to make sprues for the arms rather than loose bits because the hands are extremely small and I thought they might get lost.  this is also the only place we see any breakage.  A couple of hands and arms came off sprue.  Because the parts were in the bag i'm guessing this happened in shipping.  Specifically the break point was the sprue where it joins the base of the part.  This was a 1mm diameter wire that was supporting the weight of the pieces and no damage was done to the bits themselves.

Ok so here we are getting into the interesting shots.  I've removed the bits from their bags and washed them (not shown).  I've ordered these miniatures in Frosted Detail.  Frosted Detail and Frosted Ultra Detail are essentially the same material.  FUD has a lower possible thickness and a slightly lower minimum detail than FD but thicknesses below .8mm are extremely weak in both materials making them very brittle.  As a result the price for FUD can’t be offset any farther by thinning and still have a model that won’t break during game play.  Ultimately it comes down to the minimum detail, 0.2mm vs 0.1mm doesn't sound like a lot and I’ll argue isn't enough to justify the cost of FUD over FD.  I have more opinions on print materials I’ll cover later on but basically keep in mind the cost difference is more for the printing time that it takes to print in FUD than for the actual material costs.


Photographing Frosted Detail is like trying to photograph an ice sculpture.  It main body is transparent and it’s outer surface has a white “frost” to it making it hard to make out detail.  In these photograph’s I’ve increased the contrast so you can see a bit more detail than the original unedited photo.  

Here we see the Shield and Backpack design.  You’ll note the raised plates on the shield’s face have flattened out a bit during printing.  Each step of the plates is approximately .25mm because the minimum detail is .2mm for FD its hard to discern exactly where the levels change, they are still noticeably different levels just a little flatter than originally designed.  This detail loss is minor but worth noting, I’ll be pointing it out as I go along.

The backpacks are much more detailed because their surface changes are much larger than the subtle rounding of the shield.  The only real loss of detail is in the vents along the sides of the pack which have filled in during printing. this is because I didn't make the vent's surface deep enough to really pop out. If you are using FD for making masters for casting your surface detail will be very important to you and sadly this lose, while minor to me, might be deal breaker.



Here we see two parts, the Torsos and the Hammer. The torso’s are hollowed out so they have a more transparent quality than the other bits.  The inside of the torso is a hollow bubble that I’ve put holes in the bottom and sides (shoulder mounts) on headed torso’s I also do a neck hole.  You’d think this would make the model fragile but it’s actually quite sturdy.  Think of it like an egg, structurally the force applied when squeezing the torso is spread across the entire surface making its crush strength much higher.

The detail on the torso turned out quite well.  You can clearly see the joins along the ab armor as well as the ribbing on the power cables.  Some detail is lost along the top of the capsule.  It's hard to make out in the photo but the square visor plate that is in the center of the capsule's face is almost totally gone.  this is caused by two things. First if I go back to my 3d model I can see the square's raised rim is extremely shallow, I can't get a clear measurement but it is probably below that 0.2 mm detail level.  Secondly you can just make out slight lines going left to right along the surface, this is the print grain of the model.  The printer head orientation gives all 3d printed models a grain and sadly that grain has caused some loss of detail.  It happens and can mostly be avoided if I had made the detail deeper to begin with.

Frosted Detail’s plasticity is lower than the ABS plastics used by most miniatures companies that do plastics but it’s still higher than most resin products.   That means it will flex rather than break most of the time but it’s still brittle enough that if you step on it, it doesn't so much smoosh down as it does shatter like glass.  I was particularly worried about this issue with the Hammer’s handle.  The thinnest part of the handle is 1mm exactly so it’s right on the line of minimum wire detail.  However the hammer, both head and handle, turned out quite well.  The lines on the head are pretty crisp, the detail on the hand grip of the handle filled in slightly but over all this is a symptom of me again designing to close to the 0.2mm minimum detail thickness.



Ah the legs.  I won’t deny I’m a bit of a leg man and I’m quite proud of the quality of the legs on this design.  Here we see the photo’s of the design’s legs so you can get an idea of their quality.  The hollow in the legs here is not uniform and has trapped raw material inside the leg design. The result is these bits look a lot whiter than the other bits.  The surface texture of 3d printed materials isn’t smooth.  In the case of FD and FUD it leaves a white frosted glass sort of texture but this is slight enough that very little detail is lost in printing (provided we mind the minimum detail levels).  The legs surface have nice subtle curves as I intended.  You can clearly make out details like the thick cabling and the hydraulics on the caves.  I’ll count these as the best printed bits so far.


The arms, these are the only parts I put on sprue and the only parts that “broke” during printing.  As you can see several hands fell off the sprue, I have them I just didn’t bother photographing them here.  One piece of advice, don’t sneeze around these bits.  FD and FUD are much lighter plastics than traditional ABS and ABS is already pretty light.  A slight breeze sent the hands flying and a strong blow made the legs hit the wall of my living room.  Luckily I lost nothing but bare that in mind when working on these.

Anyway, all the sprues are 1 mm and they warped a lot.  The hands are the smallest pieces of the actual figure, each knuckle is 0.7 mm, they are quite well defined and you can see the definition in the fingers. Sadly the photos of the hands are blurry because my camera hated photographing tiny white objects.  I believe because of the backdrop it was confused.  You can roughly see the shape of the fingers in the photos thanks to some contrast manipulation but they are there.


The whole lot of figures and weapons waiting to be assembled.  No real detail in the pictures but it gives you an idea of how big this lot of plastic is.


Once I had cleaned and photographed everything I went to work assembling.  I've modeled my designs so they assemble in much the same way as GW’s miniatures do.  Waist ball joint, neck ball joint (if a neck is present this doesn't have one), and a flat arm joint on the torso. My arms have a round joint so you can sand them flat at various levels to make different arm positions.  I've assembled my first Star Marine in a fairly generic pose and mounted him/her on a 40mm base.

This photo has no contrast manipulation or anything like that going on, it’s simply under the work lamp on my bench.  Thanks to the lighting you can make out some of the detail on the miniature but just barely.  You can see the gritting on the hammer head, the segmented plates of ab armor, the raised rim on the shoulder pads, etc.  Everything goes together smoothly and apart from pinning the hammer and sanding the shoulder joint on the arm to make a flat surface I’ve not manipulated the figure.  


A side by side picture.  Though really dark, the figure on the left is a plastic space marine terminator from games workshop, shown for scale only (painted as an art lesson by a friend).  The Star Marine in contrast is much taller than its counterpart.  About 8mm at the top of head, 3 at the top of the back icon.  That’s a pretty big difference and one that is a systemic design flaw on my part.  I know from my measurements that the torso’s and arms are completely correct scale wise with other figures.  The Star Marine is just to leggy.

I had this trouble with my original Female Marines as well. Basically I’m human accurate on my anatomy which means the legs aren’t foreshortened like most 28mm figures. The result is they are just to tall compared to the rest of the body on the table top.  I need to revise the legs to make them shorter.  That alone should bring the model into line with other 28mm figures, though an entire rescaling might be in order.  Not sure, tweaking is always a battle.

One thing, the figures aren’t bad for 28mm but they would be closer to being a “true scale” soldier than I intended.  I’m not sure but I might make two separate lines, one “true scale” one “heroic scale” depends on demand and how much work it is to maintain both.


Side by side the GW Termi is much chunkier than my Heavy Star Marine.  The position of my figure's head would be above the Termi's which makes it a bit awkward like standing next to a pro basketball player and trying to reach the top shelf.

I also had another concern with the figure which will likely prompt a design change.  The Hammer's main handle survived printing without issue but then was to small for me to drill and pin. Maybe i'm not coordinated enough but it proved to be a bad idea to drill a 0.75mm hole in a 1mm plastic rod.  I opted instead to remove the 1mm handle body and instead drill into the 1.5mm grip and pin directly to the hand.  I'm considering the idea of redesigning the hand and hammer, and probably a lot of weapons, to eliminate this wasted handle all together.  Possibly going to hollowing the handles entirely so they fit over 1mm or 0.75mm brass rod.  This would make the weapons a bit cheaper and make the models easier to assemble. Its also something that casters can't do easily that makes sense for 3d printing.

I've done a light drybrushing of flat white paint onto the figure.  It allows you to see some of the detail that was obscured by the frosted surface.  A trick of the light means that the white turns gray here so the gray spots are the highest spots, raised edges and such. Most of the figure has nice clean edges but you can see that the face has a sort of horizontal grain that just shows up in the wrong spot this time.  There is also a light pebbling everywhere that's about as noticeable as the soft pebbling found on metal models. After painting it generally disappears.

Wide shot of the figure under better lighting.  You can see the white on the surface of the translucent white figure.  A bit more detail is visible here but more detail will be visible once the figure is fully painted.  I really can't stress enough how hard it is to photograph translucent white models with a 10 year old digital camera.

My Thoughts
Well quite obviously I must admit that I have some kinks to work out with my modeling.  Its must easier to scale a weapon than a human figure.  The inconsistencies of the figure jump out a lot more on printing than a slightly over sized sword does.  Weapons and other bits like that are much more subjective and can be less accurately scaled than a body part.  I also need to make detail elements larger to insure they show up correctly. This is an extension of the same problem I had with WSF but its much more manageable at this detail level.

I also have to say that FD and FUD aren't perfect materials.  I'd like to see materials with a lower minimum detail and a more crisp surface texture than the fuzzy frosting on these materials. I've also seen a lot of home projects that appear to turn out better detail on materials and some projects like wax and photo resins can print at much smaller details.  FD is the best price point though which makes it at least passingly acceptable.  If shapeways is listening do a kickstarter for a higher resolution 3d print material for a lower cost. In fact, start several kickstarters one for high res material, another for 3d wax printing for molding capabilities, and another for actual 3d printing of RTV mold products, and maybe one for adding automated spruing for models uploaded.  Anyway point is FD is the best we can get right now balancing price and material availability so I will have to live with it.

Ok so that's it for now, don't worry I'm not done yet. I'm going to assemble these guys and paint them up so you can see the quality. As I paint the models I hope the detail will pop out better. Till next time, enjoy...

Saturday, April 6, 2013

In Defense of the Breast Plate



This is the second post I’ve done without major 3d modeling content so I’ll try to keep this somewhat short. My last one, a background piece, was long. Maybe long enough people lost interest but I hope it was satisfying for those who read it.  I like background so it kept me entertained to write a foundation piece for a mythos I’m slowly creating with my miniatures. Not that GW’s existing mythos isn’t entertaining, just, sometimes you want to do something new and interesting.  Really the primary impitous behind this is that I want to kill sometime while waiting for miniatures to arrive so I can blog them.

Anyway, this time I wanted to blog a bit about an aspect of my personal projects that has gotten me some flak in my gaming circles.  Namely, as one female gamer put it, my “Fetish for Tit Armor”.  Now I don’t expect this to matter to a lot of gamers.  Sexy armor is as old a fantasy trope as Eleves being archers or Dwarves carrying hammers.  But the propensity of games to do “babe” armor on their miniatures has been criticized recently.

There are a number of bloggers that have attacked chainmail bikini’s and skimpy space suits with a vehemence that makes you less than proud to be gamers.  The often spoken notion that gaming is becoming less of a man’s hobby has encouraged these critiques.  This is generally done out of the perception that the sexy armor trope is sexist and thus should be discarded.

Obviously not everyone feels that way, and I myself don’t as you could have guessed from the title of this article. It’s hard to form a cogent argument against something like this.  The perception goes that if you support the sexy armor trope you are automatically a sexist pig, and admittedly there are a lot of those in the hobby.  But beyond that I really think very few people really have considered why armor like that exists in fantasy or scifi literature.

I’ve heard a lot of arguments against sexy armor.  The most prominent among these arguments being safety and/or impracticality.  This argument goes that receding body coverage is unsafe on the battlefield or simply impractical to be considered armor.  I always agree with this to an extent but it’s also an issue of cultural subjectivity.  There has been an obsession in first world nations with the value of human life for a long time now.  Throughout the first world nations in Europe the movement from hide and leather armors to part and full plate has captured the imagination of fantasy authors.  To such a point that we interpret full plate armor as the standard of the world when it isn’t now nor was it then.  The more affluent countries in Europe and other areas like Japan used full armor extensively for hundreds of years but that wasn’t the norm.  Throughout Asia, Africa, Mesoamerica the standard was lighter armor that protected the core of the body and the head.  Limbs, regardless of how important to you or I were considered expendable and rarely armored.  These lighter armor often left large swaths of the body exposed. They also tended to hang on the body making female anatomy more visible when women were allowed to be warriors.  The fantasy trope of the nomad barbarian half naked living among beasts is essentially true in some parts of the world.  The primary concern with these lighter armors was generally speed and maneuverability.  Segments of the body, like arms and legs, were uncovered so the soldier didn’t have as much weight to move while in action.  Even into the middle ages common soldiers were only lightly armored. Archers rarely wore anything more than chain shirts, while city watches and spearmen were lucky to have breast plates to shield their hearts and lungs.

Other arguments include that it’s entirely an aesthetics issue.  That the idea of curvy armor only has the purpose of being pleasing to the eye, specifically the male eye.  Again this is quite true to some extent. As a man I admit that female curves are attractive, that’s why most sports cars are so curvy.  It’s just bred into me to like those soft curves.  At the same time that isn’t the only thing that is forged into those curves.  Most men can attest that there are times when women are simply frightening.  Like a tigress protecting their young a woman can be more fierce and brutal than any man could hope to be. Along with the attraction of those curves a woman’s body calls to mind that absolute willingness to destroy anything that threatens her family.  This dichotomy of beauty and ruthlessness is a part of femininity that shouldn’t be forgotten. Stopping sexism is all about gender equality but it also is tempered with the truth that some things men or women can’t do.  No one can complain that women not peeing standing up is sexist, it’s a fact of human physiology and as such must be accepted. All we can do is offer equal bathroom facilities and be done with it. It’s true that women can be soldiers just as well as men can but we must also acknowledge that they have tools at their disposal that men don’t. Both the disarming allure of the female body and the frightening ferocity of a woman’s mental and biological drive to fight for what she holds dear are weapons that men rarely can achieve.  There is a psychological component to warfare that aesthetics plays a big part in.  No matter how gruesome we don’t question the idea of littering things with skulls and wicked blades in table top gaming.  The ancient Greeks would mold chiseled abs and pecks into their body armor for psychological effects.  There are even some accounts of Pict women fighting naked on the battle field against roman soldiers.  Regardless of how you feel about the female form arguing that because it’s aesthetically pleasing doesn’t mean it doesn’t have a place on the battle field.  That may mean it has more of a place there than you’d like to admit.

Bullet trap cleavage theory, somewhat addressed as a safety issue, is also one particular argument trotted out.  This goes essentially that the cleavage shape on a breast plate makes it either A. funnel weapons fire to the heart, or B. structurally unsound.  There is some scientific evidence that would support this except for the fact that no scientific study has ever been done that actually examines this.  As a practical issue in melee combat the “breast” shape of the armor is no more or less effective against blows.  At range, any shot that would fall inside the “V” of the cleavage was already a center of mass shot which if it has the velocity to penetrate your armor was already a kill shot anyway regardless of whether it glances to the heart or passes through the lung.  I read one very scientific sounding article that said a women falling on her face in breast armor would die from a shattered sternum. An interesting scientific quandary that totally ignores any internal padding worn under fitted armor.  As though, the soldier was totally naked under the armor.  There is a certain amount of truth that surface bends, such as the concave cleavage area, are structurally less durable than a convex surface.  But most male armors aren’t a simple convex shape like classic plate armor.  They are often just as sculpted, albeit as a male body or generic design, as a female armor plate. The issue here is simply it may be less structurally sound than a classic breast plate but is it any less structurally sound than the male counter parts? Truth be told probably not.

There are of course concepts I can’t really defend in the field of sexy armor.  I don’t understand the concept of combat heels.  High heels have no purpose other than to affect posture.  Some shoe design are intended to shift the weight of the body off the heel towards the ball of the foot but there really is no evidence they would serve a tactical purpose.  There could be said to be a cultural significance to the incorporation of heels in a female boot.  If the culture has a specific focus on feminine posture as a key sexual trait of women you could lump that into the argument for aesthetics of psychological warfare.  However from my perspective the added mobility of flats vs heels on the battlefield would trump any psychological benefits.  Alternatively, in science fiction settings where zero G combat is the norm magnetic, spring, or rocket heels would be a tactical advantage but only if the heel actually represented these design integrations, a normal heel would still be a detriment to movement.

Of course the overriding reason that is the real impetus behind these arguments is simply that it makes female gamers uncomfortable.  Truthfully, some portrayals make me uncomfortable too a lot of the time.  There is always a balance between a strong feminine characteristic and a sexpot pinup girl.  It’s sometimes hard to fix where that line is drawn in your mind. It generally has to come down to the question of is this sexy for no other reason than its sexy to me, or is it part of some larger design aesthetic that is helping me represent a kick ass character that also happens to be female, and yes sexy to some degree.  Truthfully the worst offenders in my opinion are GW’s Madonna Warriors.  I’m ashamed to own a Sisters of Battle army even though I got it second hand.  And over the years as I tried to push the sisters out of the army first by adding storm troopers and then by adding inquisitor retinues I’ve come to grips with the fact that the army is just sexist drivel.  The Power Corsets and bra’s pointier than their swords is of course now considered quant in 40k.  They are a throwback to the age of 1980s female rockers like Madonna and Cindy Lauper.  That doesn’t make them right with modern sensibilities but at least it makes them somewhat understandable.

I could go on and on but really I have made my point. Generally the truth is that sexy armor isn't just about sexism.  There are real reasons that armor should be feminine.  Femininity is a part of the human condition.  The idea that women must emulate men to be perceived as strong is has been an aspect of the women’s liberation movement and its one that has been changing slowly.  Women can be feminine and still be strong without giving up what makes them feminine. Those who balk at the female form on the table top I must ask is it the sexy armor you don’t care for or is there something so psychologically terrifying about the idea that women are part of your gaming reality that you are afraid to acknowledge their right to be there and be themselves, in the game or playing the game.

Star Marine Heavy Armor, Softsuit Variant, Outfitted for Female Operator.
The Softsuit variant of the Star Marine Heavy Armor replaces the Tactics and Logistics Capsule  (TLC) for a breast plate of hardened thermo-ferric composites. The term Softsuit is something of a misnomer as the armor has nearly the same level of operator protection as its TLC equipped Hardsuit cousin.  Often used in atmosphere or controlled environment engagements where total vacuum seal is unnecessary.  It is favored by officers for its mobility and freedom of vision not afford by the TLC's visual assist systems.  The body of a Softsuit is fitted to its occupant in a process that is performed by the operator's house, often making some or all of the suit's equipment a heraldic heirloom.

Star Marine Joslyn of House Crowan being fitted for heavy armor.


Monday, April 1, 2013

A Fluff Piece



Imperial Archive Item 978-2-9002999818-1. 
Excerpt from Prime Austerean Hercanius’s Treatis on the History and Culture of the Star Marines
Transcript of videolog 17… Dated 9th of Azzigas Vorpal, in the Year of our Empress Ompheria 2013
Marker 1. Origins and Legends of the Star Marines
Screens 23 to 37
Sol Prime Institute of Philosophy:  Department of Reasonist History: Chair Ameritus, Master of Reason, Physician of Imperial History, First Duke of Io, the Lourde Prime Austerean  Hercanius of the Noble House Thormalian by way of House Xaratian

… to best understand the nature of the Star Marines one must understand the anvil upon which they were forged.

               Officially the Star Marines are comprised of those noble households who carry the title of Knight of Stars in Service to the Empress.  However this was not always the case.  In the early days of colonial expansion before the formation of the Empire Solus Humanity was ruled by various competing religious organizations known as Corporations. It is believed that this early colonization effort was done in effort to seek freedom from religious censure.   As such these Corporations lead the people’s spiritual journey even as they funded their physical migration across the stars.

                For several hundred years mankind expanded across the Orion Spur.  During this period humanity encountered countless worlds teaming with life however sentient life proved elusive.  It was eventually hypothesized by Reasonists that while life was common sentience was a cosmic rarity reserved for only a handful of species throughout the galaxy, possibly the universe.  This lead humanity to define the “Mandate of the Heavens”.  The mandate was a political and social doctrine expounded as part of the Corporate religions of the day. It stated that humanity, due to its intelligence, was entitled to colonize the galaxy without end.

               Without external conflict it was inevitable that humanity created conflict from within.  The Corporations divided humanity along lines of their particular faiths.  Coupled with the relative isolation of early colonies due to the primitive nature of spacial travel the result was drastic cultural drift between colonies.  Social, economic, and political rifts between the colonies and their governments resulted in war.

               A group of colonies petitioned to secede from the colonial government.  What followed has variously been called the Civil War II, the War of 10 Corporations, and the First Imperial War. Lasting 14 years various Corporations formed military organizations and swallowed other colonies.  Secessionists fighting for freedom from the oppressive theocracy of monetization formed a new organization.  A culture of merit based on nobility and coherent family social structures was formed.  Nearly 2000 years ago the outmoded religious worship of wealth  was swept away and the First Emperor Volcunas The First united the colonies under the banner of the Empire Solus.

               In their earliest inception the Star Marines functioned as a militant arm for one of the many Corporation Theocracies.  They proved themselves to be highly skilled and honorable warriors during the war.  Thus Emperor Volcunas took them into his service and granted them title of nobility within the empire in return for their fealty.

               The Star Marines and their households were integrated into the structure of the nobility and ordered by Emperor Volcunas to toil in service to the Skylourde.  For much of the life span of the Empire they did just that.  The Star Marines became feared acting in the name of the Skylourdes in service of the Emperor.  But this was not to be their destiny for as we know we are not alone in the galaxy.

               In 1818 of the new imperial calendar the outer colonies were struck by a powerful imminent threat.  The Aether invaded human space to “cleans” planets of human “infestation”.  Though it would take the empire much time to know the Aether’s intent it was immediately clear they were a technologically superior malignant force.

               Perhaps most tragically humanity’s only saving grace was the thorough and methodical nature of the Aether’s attempted Genocide.  Colony by colony the Aether deployed their fleets in blockade systematically hunting and eradicating humans regardless of their age, race, or affiliations.  Emperor Tricerras and the Conclave of Noble Houses proposed diplomatic solutions and refused to hear propositions to the contrary.

               Then Skylourde Daltrian made a pact with the crown prince Voldayaas to assassinate the Emperor.  Prince Trivoltas, second in line to the throne, discovered the plot and called his brother out in council.  But by then it was too late Emperor Tricerras died by heart failure attributed to pulmonary micro fissures likely caused by nano-explosives inside the heart wall.   Voldayaas and Trivoltas both declared themselves Emperor before the funeral rights were complete and the War of Succession began.

               During this time the Aether had the run of the outer colonies.  It was widely claimed that the Imperial Core Provinces were better protected. And with good reason, many sectors included both Provincial Defense Fleets as peace keeping and humanitarian forces as well as the Independent Noble Fleets used to protect the shipping interests of the Nobility.  During the War of Succession these fleets were mobilized by various groups to fight for various governmental factions. Initially it was merely a quarrel between bothers as Voldayaas and Trivoltas fought for the throne.  However other factions appeared and vied for political or economic superiority.

               With the war taking its toll in the Provinces the Colonies were left to fend for themselves. Less wealthy, and often with limited military and technological resources the Colonies stood little chance against the Aether. Refugee fleets migrated core ward with each newly decimated colony.  Survivors of the atrocities were rare but other colonies were easily inspired to evacuate.  In the provinces the refugees found little respite as military forces were often used to blockade their entry or otherwise engaged in military actions of their own.

               For their part the Star Marines refused deployment until the Empire was stable again.  Skylourde Daltrian ordered the household lands of the Star Marines ceased claiming they were in violation of their oaths.  In response the Star Marines declared then 3rd princess Collianna the rightful heir of the throne.  As the princess was merely 13 and no female had inherited the throne in a thousand years the Star Marines were publicly mocked for their allegiance.  But that mocking ended following the summary execution of Skylourde Daltrian.

               Claiming orders from the Empress the Star Marines publically forsook their homes.  In a broad public show they burned their ancestral homes and joined into a single fleet.  While vastly outnumbered the Star Marines were quite a fighting force and dispatched any forces that stood in their way.  They didn’t bother attempting to capture strategic systems instead battling their way to Sol where they enthroned the Empress. One there they left a small but well-armed honor guard and took the primary fleet into the Colonies.

               For many among the nobility it became a simple choice, support one of the brothers who had been fighting a bloody war across the Provinces or accept the arguably illegitimate rule of their younger sister who willingly sacrificed her own safety to protect the Colonies.  For the people the choice was much simpler. After two years of war and the constant threat of annihilation from the Aether the Empress was a sign of change and hope, a fresh beginning.

               Initially perceived as a week monarch the Empress changed such perceptions by her first declarations in office.  Only days after the Conclave of Noble Houses ratified her coronation the Empress declared the Matriarchy.  The Empire Solus would be ruled by an Empress, the eldest daughter of the ruling house. The eldest son would become Regent of the Empire and master of the ruling house in absence of the Empress.  The second eldest daughter would be the Duchess of Blades, a rank formerly titled Blade Lourde colloquially known as the master of assassins.  The second eldest son would inherit the title of Lourde of the Watch, charged with enforcing the succession and counting the genealogy of the noble houses.

               Some noble houses challenged the decree at first but these challenges were swiftly dealt with by force and often lost in the wash of political intrigue of the day.  Her second decree was even more controversial declaring the War in the Heavens.  The Aether’s action had declared war on all of humanity, and so all of humanity would face them.  The Empire Solus was henceforth at war with the Aether and all production and technology in the Empire would be used, first and foremost, to fight the Aether.  In short order a new Skylourde was appointed and each house of noble birth was ordered to appoint a Skymarshal that would oversee their fleet.  The Noble fleets were distributed across the empire with the responsibility of engaging Aether forces where ever they appeared. At the same time the Homeguard Fleets were to be convert for military use and production of ships and munitions was to be increased.  In the colonies the Star Marines had one task, delay the Aether, the longer they held the more time the Empire had to prepare.

               The Star Marines held the Aether in the colonies for 26 years.  Early engagements didn’t bode well for the Star Marines as Aether forces were clearly superior in technology and number.  They soon adopted an ambush strategy. Operating behind Aether lines the Star Marines fractured into Cavalier Fleets, small rag tag forces mixing elements of Star Marine forces with remnants of colonial militias.  These smaller battle groups could react faster and assault Aether forces with greater haste.  Often breaking Aether blockades and freeing civilians and military forces trapped by them.

               For several years the Aether showed no measurable response to the Star Marine’s tactics.  They continued their systematic approach without change.  It wasn’t until the battle of Caldinocht that the Aether changed their tactics.  Caldinocht was a Colonial shipping hub in the Caldaros sector.  The Aether set upon it with only minor warning but instead of their normal tactic of besieging the planet they pyroformed the planet from orbit.   Their biochemical weapons igniting the planet’s atmosphere and turning all life to ash.  This rightly provoked the Star Marines into open conflict with the Aether.

               As Caldinocht burned the Star Marines descended upon the massed Aether fleet.  For days the Aether held ground as the Star Marines and the Cavalier fleets hurled themselves against their enemy. With the death toll in the billions from the one engagement the Aether finally retreated on the 12th day. 

Both sides learned much from the conflict.  Alongside their standard battle tactics the Aether began baiting traps to draw the enemy in.  For their part the Star Marines began using outriders forming a loose network of warning systems to inform other fleets and colonies of Aether were movements.  They also learned that while technologically advanced and extremely powerful Aether vessels were cumbersome and impossibly difficult to maneuver.  Soon after Aether ships began being drawn into Star Marine traps.

Thereafter the war became a great game of cat and mouse.  The Aether and the Star Marines fighting to take and keep ground respectively.  The greatest commanders among the Star Marines were able to make the Aether spend a hundred ships to take a single colony.  But for every Aether fleet removed from the game the Star Marines lost a dozen or more.  Each loss meant the Star Marines took another step towards Sol and the eventual extinction of the human race.  Each ship downed was a resource that couldn’t be replaced with ease.

For 26 years they held against a superior foe.  Early on it was believed that the Aether could be stopped simply by attrition but 26 years of attrition proved that wrong.  One thousand three hundred and sixty-two star systems fell to the Aether in those 26 years.  An estimated 42 trillion souls taken, and for each one the Star Marines made the Aether pay dearly.  On the 5th of Azzigas Nol, 1846 nec the Aetherian 1st fleet entered the Noridian Province at around 1:42 am local standard time.  They were met by the Veridian and Ordanian Home Fleets and engaged seven minutes later.  The battle would last for 21 days and the Alcarian, Boromian, and 5 other Home Fleets would join the battle before the Aether would retreat. This was the first true victory of the war.

It is unknown if the Aether can understand any of the many human tongues.  It is known they can recognize the Banner of the Stars.  Icon of the Star Marines, a cascade of gold and crimson freckled with 1362 stars.  Raised high upon the bows of the Cavalier fleets that precede the counter strike.  On that day the Aether turned tail and fled before it and they have run from it ever sense. 

We have been at war for two hundred years.  Five generations have faced the Aether and pushed them back into the abyss.  The Star Marines, her royal highness’ Knights of the Stars have lead that charge. They have held the line. They have given more fought harder than any human might in the face of such odds.  Thus you must understand that in the forge of battle and against the anvil of sacrifice and adversity they have been wrought.  Nobility, courage, and sacrifice, the shining light of a star guiding for the sake of all humanity.  As they pledge before the Empress herself, “the War in the Heavens began with an act of Genocide it will end with the very stars quaking at our wrath”.

Tuesday, March 26, 2013

Behold The Star Marines

I realized I promised a small expose on my Star Marine Heavy Armor last week and have yet to deliver.

Firstly let me say that Star Marines have sort of taken over my imagination.  For the first year or more of my designing I was heavily focused on making "Space Marine Compatible Parts".  Items that could be considered aftermarket parts for GW's space marine line, or related lines.  Now, well, I like GW's line well enough but recent expanses in what I do and how I do it have meant that where before I'd design a shoulder pad or sword for a soldier now I'm designing whole figures and complete families of weapons.  Its a large difference that erodes the marriage between Warhammer 40k and my 3d modeling.

The point is that while my 3d bits are usable for 40k I'm no longer exclusively focusing on using them there as exemplified by the appearance of new weapons that don't have a standard analog in the 40k rules.  Ultimately when starting the Star Marine Heavy Armor design I had to, or rather got to, consider a wider array of science fiction details when creating them.  I love 40k but its a restrictive environment to design for.  While the background of 40k has been rich and vibrant for years the design studio's literary and artistic choices are tightly controlled.  As Games Workshop grows there is less and less room for outside artists to create anything "lasting" in the 40k universe.

Obviously I don't expect Games Workshop to change their fluff to fit my projects in.  But with the unpredictable shifts of fluff and what is official army design it makes it impossible to really create something and say it will last for any length of time.  That's their prerogative, its their universe, I have no say in the matter.  However I'd argue that most miniatures gamers would like to at least pretend all their assembly and hard work would last and maybe all their scratch building was at least theirs not the manufacturers vision.  Custom painting on chapter color schemes and pinning and glueing new poses on your officers can only take an army so far.

When I started looking, I mean really looking, at what I loved about Space Marines in the Warhammer 40k setting I had to admit it was some very specific things that games workshop really didn't do very well portraying.  Firstly, in a setting ostensibly devoid of advanced technology the Space Marines are top of the line.  Secondly personality wise the marines are essentially space knights, ok maybe monastic knights but knights in space.  And third they are elite warriors, a tragic brotherhood of arms destined to die fighting a pointless war.

In context Space Marines in 40k aren't particularly advanced.  While their armor is advanced it really doesn't look it and most weapons they use have been co-opted into the imperial guard either as man portable heavy weapons or simply special weapons to outfit squads of standard soldiers.  Their vehicles and aesthetic choices are less technologically advanced than they are, metal slab construction from the industrial revolution.  I suppose it fits the setting but doesn't really speak to what I love about them in the fluff.

Space Marine chapters, while regimented functioning as a fighting force are less knightly in action than they are barbarous in play.  There is a strong game play emphasis away from armies facing down their enemy with some kind of chivalrous code and more towards massed fire or super weapons to deal with any comers.  Arguably each official chapter has its own roots and play style.  If you want space knights pick up black templars, at least until they get a new codex and then they'll be less chivalrous knights and more blood thirsty nutters with swords chained to their hands.  The old deathwing always sounded in the fluff as awesome elite knights facing enemies in single combat but now they are heavy weapon wielding crazies that stay at mid range shooting people from the dark.  Sad.

Of course my biggest problem is the elite nature of the Space Marines.  They are supposed to be big, they are outnumbered but fight on.  They breath so they fight on.  They fight so they can keep fighting.  To call a fluff space marine a soldier is a misnomer.  They are samurai, they are immortals, they are shinobi, they are black ops, they are devil dogs, ultimately they are the marines.  the best of the best, they fight against odds and against time to save their crumbling empire.  But marines are all to routine now. They were once elite but with the advent of more unique codex options in other books their prices have dwindled compared to the mass of weaponry other armies produce.  The result is that while many armies claim to be a horde army the marines feel like one.  They have no unique mechanics or super amazing troop options just the same bland sameness in each area of the org chart.  This coupled with the push to require more and more troops results in largely samely built units in armies that are built the same as the next guy.  People complain about spam, space marines have become spam in a can. A largely identical codex sprinkled with minor amounts of franks red hot sauce in the hopes that people will mistake the burn for flavor.

Why is this important? well when I think of all these truths I wanted to reach into other parts of science fiction to fill all those missing rolls.  My biggest inspiration is of course, Star Ship Troopers. Hienlein's novels are powerful fiction and while repeatedly adapted, even into a table top game, they are rarely portrayed as I always envisioned them.  Perhaps its the fact that no official vision of them exists that makes me so enamored with the design.  I've also chosen heavy influences from anime series's like Armored Trooper Votoms and Gundam 079 and 080.  Their down to earth tactical portrayal of future combat with mech suits and power armor are great inspiration for anyone wondering what space combat might one day become.

So lets talk Star Marines...


Here we see the Star Marine Heavy Armor in its entirety.  This unposed version is built in a modular manner. each body part is its own color as seen here.  This allows me to pose the armor in virtually any pose then solidify it to make a final model.  As a master model it also allows me to construct parts for the design quickly and easily.  You'll notice that the design appears much more technologically advanced than many 28mm soldier models.  I've made a concerted effort to make the soldier's power armor look both practical in terms of its defensive value, and in terms of its strength enhancement capabilities.  In the 40k setting marines are strong before they put on the armor.  Here the standard soldier wears a hydrolic suit to achieve the same thing.  I wanted the super human nature of the warrior to come not from some biological enhancement but from what they do with what they are given.  Its after all, the use of tools that has made humanity survivors throughout history, we adapt or die.

The armored torso of the Star Marine Heavy Armor is designed to be asexual. I'm a huge fan of representing femininity on the battlefield as both a character and a weapon but here the protective value of the armor is its primary function, not its aesthetics.  The front of the torso is heavily armored, its abdomen guarded with articulated segmented plates.  It's chest sweeps up the front of the body becoming a full head and shoulder armor.  The hard carapace protects body and mounts various sensory devices on its outer hull.  A variant torso depicts the chest armor open, its upper canopy pulled back to reveal the operator's face. the The only exposed cabling on the torso is along the shoulder joint wrapping around behind to connect the power lead from the power pack.  The cabling here used not for internal power systems but to run induction power through the arms of the suit to weaponry when necessary.  When mounted with a shoulder pad the exposed cabling is protected from attack except from directly underneath the arm.  I am proud to point out how much the armor's torso looks like a Sontaron soldier.

The arm itself is a beefy structure.  It isn't just armor but power cables and hydrolic systems as well.  The arms were roughly inspired by artwork from the graphic novel "Starship Troopers: dominant species"  there the armor of the mobile infantry is depicted as bulky powered armored space suits.  The arm structure is traditionally human, covered in large molded plates and jointed to allow for maximum movement.  The hands of these models are modular.  there is a 1.5mm peg that allows you to swap weapon hands, here I've used closed fists but my final sprues include fists, pistol grips, and open hands for weapon carrying.  The back of the hand has a thick plate which includes an induction port, a place to plug in weapons so they can charge or run off the power pack of the Star Marine's armor.

Here we see the shoulder pad.  Its big and bulky covering the entire shoulder and most of the way down the arm.  Games Workshop claims the general size and shape of their official shoulder pads as their IP but the general size and even its ribbed rim are natural extensions of military systems.  The large size the armored infantry will traditional walk strait forward, these large bulky shoulder pads protect the warrior from glancing rounds fired from all sides.  It also protects from impacts from weapons directed at the weakest spot of the chest carapace, the shoulder joint.  The softer side of the torso is also blocked by the long body of the shoulder armor.  The ribbing helps prevent the layered polymers of the armor separating after impacts that might be jaring enough to break the lamination bonds.  It also helps deflect glancing melee weapons away from armor seams.  Lastly and most importantly for my design, it serves as a potential mounting point for the shoulder weaponry used by hienlein's Mobile Infantry.

The back of the armor is more delicate in design than the front.  With it's bulky plates the front of the armor is extremely durable but the back mounts the machinery necessary to operate the suit.  On top we see the external data leads used to connect the armor's internal systems to vehicle equipment.  Directly on the shoulder blades and upper back are the power distribution systems that allow the suit to power weapon attachments and enhance the wearer's strength.  Below that along the small of the back and down the gluts is the hydraulic actuators that carry the majority of the armor's weight.  Sensors along this hydraulic spine allow the armor's on-board computers to detect the wearer's movements and respond accordingly with varying degrees of dexterity and force.  These systems while durable enough for military deployment are more lightly armored than the front of the suit's carapace.

The armor has internal power cells that store power for basic operation of the on-board computers and even to some degree the hydrolic systems. However for extended operation an external power source is needed.  The heavy armor's power pack is used for just such purposes.  Its basic body houses a basic oxygen generator for space operation, essential survival supplies like radiation stims and field rations, as well as a water purifier.  Most importantly the armored power pack houses twin micro fusion power generators. These tiny micro reactors are activated in combat allowing the suit to amp strength and power external weaponry as needed.  Their power output can charge the internal power cells and even generate enough power to operate small electric vehicles.  Due to the nature of the reactors massive amounts of heat are generated, this is vented through specialized exhaust ports mounted to vent heat up and away behind the soldier's head.  These ports help minimize the heat signature of the armor until absolutely necessary.

The legs of the Star Marine Heavy Armor are as intricate as the torso's sophisticated power systems.  Often over looked by other companies I wanted you to feel a practical aspect to the legs, not just, armored space pants.  Here we can examine the all terrain boots with their bulky armored exterior and chunky metal traction units.  The ankle and front of knees and legs are protected with reinforced plating to prevent debilitating extremity shots.  Along the back of the lower legs you can just make out the hydraulic support structure that helps distribute weight for the armor and keep balance.  Much of the armor's hydraulics of the suit are dedicated to supporting its own weight, without these systems a marine would be crushed by the weight of their own armor.  The hydraulic support distributes the weight down the outside of the legs into the reinforced boots.  No where are the hydraulics more exposed to weapons fire than here where the armor's designs necessitates them on the sides rather than back of the armor.  For this reason the important equipment is protected by over lapping plates running up the leg where it joins the hip belt and back hydraulic distribution network.

Star Marines are suitably impressive warriors and so they need suitably impressive weapons.  Enter the Gravity Hammer.  Star Marines are suitably impressive masters of technology.  Their heavy weapons are often made man portable by a gravity sling and deployment vehicles often employ antigravity technology to fly.  Though generally benignly used to lower gravitational forces similar technology can be used to amplify gravity.  The gravity hammer is one such application of the technology.  This is the first in a line that may eventually encompass my entire "techno" weapon line.  The gravity hammer is designed to be sleek and elegant and at the same time as practical as possible.  It bars a sweeping arc shape to its head like it was designed to be swung through the air.  At the same time its heft is detailed to add grip to security in the owner's hand.  Rounded out by a power unit at its pummel.

The Gravity hammer is an electronic device made by the military.  It uses a standard military power distribution block.  At the end of the power block is a photon charge pack. This specialized power cell is used to power weaponry, and indeed is a shared feature of all my "Advanced" line energy weapons.  On the left face you can see the photon charge port used to charge the weapon for use.  The port can be used to charge the photon charge pack or when connected to a suit's induction port can directly power the weapon from the micro fusion generator of the suit.  In a pinch you can always swap the charge packs as well.  On the face we can see the system read out control. Seen here, upside down the controls have an LCD panel and several control function buttons the operator can use to change settings on the weapon.  Not seen, on the reverse side, is the standard circuit breaker used on all "advanced" line weapons insuring safe operation and preventing over load of the photon charge pack.


The head of the gravity hammer scene in profile. Like the gravity device on my jetbike design, the gravity hammer's head has a hollow center.  The smaller gravity sling I also envision with a hollow center. It's here that gravity device creates an artificial gravity point. A collection entangled dark matter that is used to amplify the weapon's weight.  Biometric computers in the hammer link with on-board armor computers to detect body movement in order to determine when the user is attacking.  During an attack the weapon's computer systems initiate a gravity surge amplifying the mass of the hammer head between 200 and 300 times.  At the point of impact the blow can hit with as much force as 13 tonnes per square centimeter.  After striking the computer cycles back the gravity surge to normal levels allowing the operator to maintain control.

The use of shields in futuristic melee combat is a rarity but the Star Marines employ them to great effect on heavy armor.  Star Marines in Heavy Armor are often the focal point of enemy ranged fire and as such the Mater Shields are vital to the longevity of the troops.  Matter shields involve a complex magnetosphere that generates an ionized plasma field around the shields face. The result is a barrier that absorbs energy and causes matter to ablate on contact.  This same technology is deployed in large scale on Star Marine vehicles.



The Matter Shield is a compact device.  Internally a shielded electro-magnet rotates within a bath of exotic matter exciting molecules along the face of the sheild to firce ionize then plasmize as the excitation accelerates.  At the core is a low grade magnetic resinator collects the plasma flat along the surface.  Blade like heat sinks dissipate thermal energy along the edge of the shield making it both a defensive weapon and, in a pinch, an offensive one.  Matter Shield models are mounted with a Star Marine Hand already locked into the photon charge port of the shield to give it power.

And that about wraps up this look at the initial Star Marine Heavy Armor release.  I've begun working on additional support options for these suits including techno-fist options, shoulder mounted weapons, and some added melee / ranged options.  Additional in the works will be Star Marine Light Armor, with both male and female variants.  If I ever get the chance I'll also post some background for my Star Marine designs.

Tuesday, March 19, 2013

Wargaming's Future (3/19/2013)


I haven’t spent a huge amount of time on my blog over the past several months.  Mostly my time has been dedicated to completing some commissions.  But I’ve been slipping into designing some cool bits now and then when the inspiration strikes.  On the one hand I’m proud of the commission work I’m doing but I feel I’m doing a bit of disservice to my readers and all those who order my items.  I know I’ve got a small stack of requests in my in box and a couple of errors on printed items that I need to get to.  I promise you that I’ll get around to them ASAP now that my free time is becoming mine again.

I semi-officially finished my largest commission last Tuesday.  I only await the final approval on the models to know that I’m definitively done.  I’d love to share with you the fruits of those projects but due to confidentiality agreements I can’t. Suffice it to say it was a huge challenge and I’m quite proud to have done it.  Now that I can get back to my own projects I’ve jumped on my star marines again.
When I started making my female space marines I jokingly referred to them as “Star Marines”.  This was as much a tongue in cheek reference to GW’s product as it was an example of my insecurity over the idea of barrowing on the Games Workshop mythos.  I am a huge fan of Warhammer 40k and the models of Games Workshop but the older their world gets the less I feel at home in it.

I could chalk this up to my age but I don’t really believe that’s the case. I still watch power rangers and read comic books so age isn’t the issue. The issue is Games Workshop is reinventing itself.  It’s been doing it for years and on the one hand being the Madonna of its industry is what makes it great.    On the other hand reinvention always leaves someone out in the cold. And that someone in this case is me.

I’m willing to bet that it’s a lot of other people too.  I’m not afraid of change but change, reinvention, can’t be for its own sake.  To often we take for granted that change will be good or bad and generally fail to acknowledge that the scary part of change isn’t its good or bad points but the lack of control we have over it. Games Workshop has changed Warhammer 40k a lot over the years and while we can say over and over that it’s changes aren’t all bad we must admit that some of them are.

Which brings me to 6th edition 40k.  I started playing 40k back in 2nd edition and back then the land scape or “meta” if you want to believe in that, was a lot like it is now.  There were a lot of people spoiling to play cool new things that could be done with the game books.  But back then Games Workshop accomplished the same thing with a lot less money and a lot less man power.  People were inspired less by Games Workshop’s fluff background and more by their own imaginations.  And people took absurd ideas and ran with them for hours upon hours of conversion and gameplay fun.

Today with the freshness of 6th edition, the newly revised whitedwarf, and the quicker pace of releasing Games Workshop has captured that anything can happen vibe of Rogue Trader.  But in doing so what have they spent.  In terms of money? In terms of manpower? In terms of long term viability of the products they produce?  I’m not really qualified to speak on the time, effort, and money Games Workshop has spent to revitalize 40k.  What I can say is I’m not sure its sustainable.

Games Workshop has started trying new things and that’s good in the long run.  But they haven’t been terribly good at what they have tried.  6th edition 40k is still a terribly hard to explain game for very little reason.  Contrary the to popular belief the rules for playing toy soldiers are very easy to articulate.  Any 8 year old can explain them, I shoot you, you die.  We all love rolling dice, we all love watching enemy and even allied soldiers get removed as casualties.  Games Workshop keep’s making that complicated.  Arguably this is done to making teams balanced but everyone can attest that, while the most balanced it’s been in years, 40k is not balanced so all that extra writing and layers of rules technicalities is a waste.  Beyond that every rule in the big book pretty much has an exception in one or more army books anyway making it less a rules guide than a bunch of things you have to remember to ignore but only when X is on the field anyway.

I have a 7 year old nephew.  A 7 year old nephew that is part of my table top roleplaying group.  We play a lot of different games but his favorite is Star War D6.  A game played with fists full of D6s and lots of brash fun gunslingers shooting at each other.  I tried teaching him Warhammer 40k. a game that is arguably very similar to the WEG Star Wars experience.  He lost interest after 15 minutes.

Perhaps 7 years old is the wrong age to learn mass combat games.  Maybe I’m not a good gaming instructor.  Or maybe there are just too many rules and to many exceptions for a child to track. I don’t really know.  The trouble is that most of the gamers I know are table top gamers because they started young.  I started at around 7 or 8 myself with RPGs and moved to wargames at 10 or 11.  My Nephew actually totally grasps the concept of characters, line of sight, hit points, armor saves, and all of that.  He just doesn’t care about look out sirs, overwatch, snap fire, anything that is a USR, or why some models get feels no pain and others don’t.

At the end of the day Games Workshop’s new more engaging business model just doesn’t make for a healthy game.  As a current gamer it’s nice that things are more balanced. It’s great that we are getting new kits faster.  It’s nice that unasked questions are being faq’d sooner.  It’s even nice that I can spend my money on a poorly designed digital product instead of an over designed print product.  But when it comes down to it balance, speed of releases, faqs, and even digital or print products aren’t the barriers to entry on the game.

At a time when the entire world has seen economic distress the biggest issue is now and always will be price and service.  Games Workshop’s constantly up sloping prices coupled with relatively poor customer service and the constant feeling that whatever I buy will be devalued in the game by 6 to 10 weeks out make it hard for a current gamer to justify the price tag.  At the same time while other games have maintained a reasonably price tag for their core products and an extremely low price tag for their starter sets, Games Workshop continues the trend of uniform prices across the board. This means new gamers can’t buy into the game to get hooked without a friend that’s already in the hobby and spent the money.

As a gamer I’m an advocate for gaming. I love gaming and believe everyone who plays is in some way better for playing.  But I can buy a DnD starter set for 20 bucks, all the core books for 60, and a bunch of plastic DnD miniatures for a buck a piece. For Warhammer 40k I spend 65 bucks for the core book, another 60 for my army book and then 100 plus for a bare bones starter army that isn’t even always complete to play and is rarely what you actually want.  I’m not sure I can advocate that as easily as I can other aspects of the hobby.

Maybe that’s the point though, Games Workshop is trying to change the dynamic of the hobby.  It seems clear they don’t want it accessible to just anyone.  Constant price rises, pushes to remove services from 3rd party retailers, and even the semi-mainstream effort put into forge world are attempts at elitism within the hobby.  Games Workshop’s goal is to push people towards their in house distribution.  As an example, they just contractually killed bits service through 3rd party retailers which means they will likely start unveiling a bunch of shitty fine cast bit kits that are direct order only.  Every kit will be priced at 19.99 or similar and have just enough kinda useful and kinda useless bits on the kit to make you feel like it might be a good price but the quality and service will still be lacking and spending 20 bucks for the one power fist will still leave someone feeling a bit let down.

See Games Workshop is ok with someone leaving the hobby so long as you aren’t ordering from them directly.  Their greatest profit margin is in house where their supply chain takes care of everything rather than paying an outsider.  Their highest degree of control is in house where they do all the training and control all the advertising. No risk of their employees telling you about a competing product or their magazine advertising WarmaHordes.  In the end their goal is pretty transparent.  If they can’t get you into one of their stores and keep you, they don’t want you as a customer.

If you want to understand their elitism look no farther than their “digital products”.  Their “digital products” are nothing more than the iBooks News Stand products.  I get game informer the exact same way, only for 14 bucks a year. Same basic content. Useful index, searchable functionality, fancy revolving 3d images (game characters are cool that way), occasional videos, forced landscape viewing (even though portrait is traditional print lay out and easier to bloody read), and of course outrageously large 300mb downloads.  Only difference is that Games Workshop feels their product is worth more because they made it.  Same goes with their print game books.  We can talk about all the fancy color print pages and stuff we want but I have personally felt for years that the army book prices are trending towards the point they aren’t in my price range. I can pick up a hard cover 200 page DnD supplement for 39.95 but I have to pay 60 for a warhammer one? And then by the models? And the core book? Oh and you’ve made stupid objective markers and psychic power cards too, great. 

I’ve come to realize that I’m not Games Workshop’s market for 40k anymore.  Neither is my Nephew.  It’s not about age.  I don’t feel entitled to anything because I’ve played for so long.  No its more about the very real truth that they don’t care if I patronize them or not.  They aren’t worried about losing me as a customer because they haven’t had me invested in their business model for a couple of years now.

Why is this all important? Well I’ve just realized something very clearly. For a long time side companies like Chapterhouse have been combating Games Workshop’s elitist mentality by keeping bits and specialized models cheap.  But they don’t have to. Games Workshop isn’t killing itself by getting rid of bits or raising prices or driving off customers. It’s giving life to its competition.  I’m not going to start a kickstarter.  But I will predict that someone soon will. Within a few months of Chapterhouse and Games Workshop settling Chapterhouse will start its own game.  Mantic has already started its Warpath game and will kickstart that.  Beyond the Gates of Antares was pulled from kickstarter and arguably was going to be a shitty game, but it will be back.  Within a year Anvil industries will at least talk about making a game as will Wargames Factory within 18 months.  The point is, I can’t look at Games Workshop’s business tactics as “bad for the hobby” anymore. They are good for it, just not good for Games Workshop’s place in it.

That's my deep thought for the day.  Later this week i'll be talking about Star Marines and what that means for my future projects, and hopefully a little about the design of my Heavy Armor troopers.