Showing posts with label shoulder pads. Show all posts
Showing posts with label shoulder pads. Show all posts

Wednesday, January 2, 2013

How to Make Shoulder Pads


So I promised some time ago I’d show you how to make shoulder pads.  I’ve totally given up on the bell of lost souls contest so I’m just tossing this to my loyal followers on the blog.  I don’t have finished product pictures of my icons which just makes people a bit leery.  Couple that with the fact 3d design is a bit out of reach for the less tech savvy and you get a lot of people skimmed my tutorial but very few commented.  Doesn’t matter I don’t do this stuff to get money I do it because I enjoy it.

So shoulder pads

Now one quick disclaimer.  According to the depositions of the Chapterhouse Studios vs Games Workshop legal battle, Games Workshop claims copyright over the shape of shoulder pads. The judge has ruled in summary judgment that it is possible that GW can own the copyright.  Now this means two things, one that GW might own the shape of shoulder pads, IE a quarter ovoid with a raised rim, and two that CH must yet present evidence that implies otherwise.  Basically the shape of the shoulder pad is currently in contention.  As such if a person makes their own shoulder pads it may or may not be copyright infringement at this time.

Anyway let’s start with a sphere.  I’ve installed a free plugin called SCF Draw Tools.  It allows me to make shapes without the trouble of using the extrude or follow me functions that are normally needed to make a 2d shape a 3d object. Here I’ve started from a center point to make the sphere.



  


I’ve made the sphere approximately 8500 millimeters in diameter when scaled that will be 8.5mm. 
Of course a shoulder pad isn’t a sphere. Its an ovoid, its taller than it is wide. So we stretch it using the scale tool.  By grabbing the center handle and holding shift we can scale evenly along the axis.  Scaling up my 1.5 times should be about right.



Now obviously we need to break this down.  A shoulder pad is not a full ovoid, its one quarter of an ovoid. So we need to make this a quarter.  Now we are going to do this the hard way.  The Pro Version of Sketchup has these nice Boolean tools that let you intersect or union solid objects.  But I want to show you the freeway to do this. Let’s hope one day Trimble puts the boolean tools into the free version.  Till then we do things the hard way.

So join the ovoid into a group so it doesn’t interfere with the new geometry we are about to make.  And just to be safe lets hide it.  Now with the rectangle tool, starting at the center point of the axis, drag out a rectangle larger than the ovoid. Then use the extrude tool to make it a 3d rectangle. I like to do things in mirror so my shape rectangle only covers 1/8th the ovoid. This lets me modify one side of it and then mirror it down the center. It’s just lazier but it works.




Ok so now we have our two shapes but we need to intersect them.  We can do so by selecting the two objects and explode the two groups. Once they are no longer grouped select them then right click and choose “intersect faces with selection”  Now if we look at it transparent you’ll see the all the geometry is still present. But now where the two shapes overlap there are seems that we want to keep. We just need to delete the excess geometry we don’t want.




We go in with the eraser tool and remove the parts we don’t want.  This process isn’t necessary with the boolean tools in the Pro version but its not really worth the extra cost. There are some free plugins that offer versions of the boolean tools but I’ve never had good luck with them and since I have the Pro version I’ve never needed them.



Now we have the segment of the shoulder pad we need.  But we still need two things, the back needs hollowed to fit the arm, and the front needs a rim around the edge. So lets start with the hollow in the back.  Group the item again and then copy it.  Now use the “paste in place” function to put it back where it was.  Then switch to the scale function.  Using the corner handle scale it down so its slightly smaller.  You may have to play with it to size it correctly.  Once you have it how you want once more explode the shapes and intersect faces again.



Now we have the hollow shape so we can make the rim.  Start by copying the hollowed shape again. Then use the “paste in place” function.  Once you’ve done that use the scale tool just like before but scale it up so its larger than the original shape.


So now we need to take the center of the shape out to make it a rim.  We’ll use the same method we used before to do so.  Make a rectangular 3d object that is again larger than the original shape.  Now select the bottom and vertical edges use the “offset” tool on the side.  Then use the push pull tool to remove the main part and make an “L” shape.  Now we can combine the enlarged pad shape and the L to make the rim.  Once more using the explode and Intersect faces commands we can get the desired result.




At this point we have half a shoulder pad shape.  If we first select the geometry and tap the “control” key while using the move tool we can duplicate the design easily.  Then with the new geometry selected right click and choose “Flip Along” and select the appropriate axis.  Now just drag the geometry together so it is seemless.  At this juncture you can combine the two halves of the main body and the two halves of the rim together.  It’s important to keep the body of the pad and the rim of the pad separate for now.



Now we need to start on the icon for the shoulder pad.  To do so we need a plate that we will cut the icon out of.  We get this from copying the body of the shoulder pad, pasting it in place, and then enlarging it.  Here I’ve scaled the plate using the scale tool so its just slightly smaller than the rim I made. Don’t worry about the overhang at the back and bottom of the pad we’ll deal with that after we make our icon.



Now we need the icon itself.  Remember last time how I said keeping the different layers of the icon separate would be helpful.  This is where it will be helpful.  In this case we have 3 layers.  We are going to use each of these 3 layers as a cookie cutter to stamp out a layer for our icon.


To start put the 3 icons together like you’d want them to display.  Then using the move tool move them so they are centered around the same axis we are using to build our shoulder pad.  Once in place use the scale tool to stretch them so they are tall enough to pass through the shoulder pad.  Now we go back to the move tool.  When you select a single part with the move tool, you’ll see 4 “x” shaped points appear on each face. If we then select one it will allow us to rotate around the center of the object.  Rotate each layer of the icon so it goes through the face of the shoulder pad as shown below.


At this juncture we need to follow the same process we used before. First copy the plate.  Now select one of the icon layers and explode it and the plate. Now intersect with selection and remove the excess geometry. 



Once we have all the junk out of the way make the new shape a group and then paste the plate back in place so you can do the same thing to the other two icon parts.  Her we can see all 3 layers of the icon as their own rounded plate, while working I’ve hidden my shoulder pad body and rim so it’s not in the way.



We can now use the move tool to offset the layers giving them some relief to the design.  Select the layers you want to move, then select the move tool. Now hold the shift key to move the layers along an axis.  Here I’ve move it slightly along the green axis and blue axis to have this result.




Now we have a complete shoulder pad.  At this point if we have followed these steps our pad is complete. This multi-part file should print OK, but for the best results you should join all the faces and remove the internal geometry so its all one piece.  But if we want we can copy it to make multiples pads in a single file. We can rotate it to change orientation and so on.  Here I’ve duplicated the shoulder so it has 10 copies in a single file. Now I can scale it down by 1000% and use the STL export plugin to output it for shapeways.


Here are a couple pieces of advice to help new 3d modelers along. When I was first starting out the biggest problem I had was leaving geometry inside a model.  See when you make an STL and upload it for printing on Shapeways the process will combine each separate group into a “Shell” the shell has to be “watertight” in order for it to print.  That’s a fancy way of saying it has to be a solid 3d object.  Orphaned geometry hanging around either inside or outside a solid object will become its own shell because it’s not connected to anything.  But it’s a shell that can’t be printed because it’s not solid, it has a front but no back.  This means your print attempt will fail.  So it’s always a good idea to double check by going into each group and unhiding everything and removing the orphaned edges you might have missed.   The other problem I consistently had was what many at Shapeways call the “Wall thickness Lottery”.  Each material has specific rules regarding minimum thicknesses it can print in.  Unfortunately it’s very easy to have these thicknesses rejected if they are really close to the limitations.  Be mindful of your target material’s requirements and if necessary ask advise on the forums for guidance on how to resolve the issues you are having.  The shapeways community is quite friendly and willing to help.

Friday, October 5, 2012

Shoulder Pads Update 10-5-2012

So it's been a while since I gave an update on shoulder pads.  As you may know Games Workshop has given me an infringement notice regarding my shoulder pad designs. As a result these and my past shoulder pad designs will not be included in my public gallery on shapeways. Though I have no evidence that I am actually inviolation of any intellectual property owned by Games Workshop I am complying with their demands.

Then why am I doing them? well mostly because I firmly believe they need to be done.  No one has done them so I want to do them.  Further, if you've been following the GW vs Chapterhousestudios lawsuit you may also be aware that CHS has argued that the design of the shoulder pads and most if not all the icons involved are not protected under copyright or trademark law.  If true one day I might be able to share these designs publicly again.  More over, it's also a challenge I set for myself, and though I can't list them in my public gallery I can still test my skills by meeting this challenge head on.

Its also been called to my attention that most of the shoulder pads I've done are "left hand" shoulder pads.  I really hadn't noticed this, if an icon on the shoulder pads is reversed let me know and I'll try and correct it when I get a chance. I believe most of the issue arises from the fact that its hard to determine right or left in a 3d software.

Please send Inquires about my projects, requests for commissions, and questions or comments to me on shapeways.com/shops/dynath or as comments on my blog or to my email dynath@gmail.com.  I may not respond immediately but I do my best to get a hold of people.

B

Black Legion


C

Celebrants
Celestial Lions


Chaos 1 - Aztec pattern (custom icon)


Chaos 2 - Wheel of chaos


Chaos 3 - star of chaos


Chaos 4 - cross of chaos



Chaos 5 - vortex of choas (custom icon)


Chaos 6- Hindi pattern (custom icon)


Charnel Guard - no icon

Children of Purgatos - no icon

Circles (custom icon)

Claws of Lorek - no icon


Cleaved, The - no icon

Clouds 1 (custom icon)


Clouds 2 (custom icon)


Comet 1  (custom icon)


Company of Misery


Company of the Shadow - no icon

Consecrators


Contenders - no icon

Crimson Fists


Crimson Guard


Crimson Paladins - no icon

Crusaders - no icon

Cybran - from video game (I forget which one)


D

The Damned Company of Lord Caustos - no icon

Dark Angels


Dark Crusaders - no icon

Dark Eagles


Dark Hands


Dark Hunters


Dark Sons


Dark Tusks - no icon (would look awesome with 

Dark Watchers (custom icon) the evil eye


Death Eagles


Death Falcons - no icon

Death Guard 1


Death Guard 2


Death Knights


Death Shadows - no icon

Death Spectres


Death Strike


Deathmongers - no icon

Deathwatch - notice the 3 bars... I am so fucking tired of all inquisitorial pads having 3 bars, only deathwatch should have 3 bars, ordo xenos only, demon hunters are 2, witch hunters are 1 all other orders used the I with a different symbol if they used it at all, I wish they'd kept the old fluff regarding the inquisition it made sense and was entertaining.


Desert Lions  -  (custom icon)


Destroyers - no icon

Dictators - no icon

Disciples of Caliban


Disciples of Destruction - no icon

Diving Eagles -  (custom icon)


Doom Eagles


Doom Legion


Doom Warriors



Doves - (custom icon) this seemed cooler before I actually did it...


Dragon Lords - no icon - I had an idea for this using the mortal kombat icon

Dragon Warriors - no icon

Dusk Riders


E

Eagle Warriors (as dark eagles)- just a stupid wing, same as the wings on the blood angels icons.

Emperor's Children


Emperor's Children (evil) - its got the slaanesh icon behind it but you can barely make it out, might redo this on eventually.


Emperor's Hands (as dark hands) - a spiked gauntlet, this one is on several chapter badges sadly.

Emperor's Hawks - also used as part of a dark angels successor badge.


Emperor's Shadows - no icon - cool name...

Emperor's Spears - a trident is not a spear...


Emperor's Storm - no icon - tried to make a cloud raining spears of lightning but it looked too chaosy so i dropped it, might do a custom icon later.

Emperor's Swords - no icon - i'm amazed the generic sword icon hasn't just shown up a thousand times here.

Emperor's Warbringers - I believe this is the same as the sable swords and the white swords chapters


Emperor's Wolves - no icon - we really need another loyalist wolf chapter that badly?

Empire of Decay (custom icon/chapter) the icon is an altered version of the "raptors" sports team icon.


Espandors - no icon

Excoriators - no icon

Excubants - no icon

Execrators - no icon

Executioners 


Exemplars - no icon

Exorcists - for some reason i'd prefer this as an actual relief than as this flat die-cut design.


Extinction Angels (custom icon)



F

Fallen Angels 1 (evil dark angels)


Fallen Angels 2 (evil dark angels)


Fallen Angels 3 (evil dark angels)


Fire Angels (as avenging sons) did this one a long while ago, i'll add images when I get a chance

Fire Birds (custom icon) fire bird car logo


Fire Claws (Relictors) - no icon though relictors have an icon

Fire Hawks (Legion of the Damned) - I did this icon but can't find it in my master because I think i miss named it... I'll redo it later...

Fire Lords


Fire Reavers - no icon

Flag Bearers (custom icon) CTF inspired icon


Flame Eagles


Flame Falcons - no icon

Flawless Host, The


Flesh Eaters


Flesh Tearers (i'm missing this icon, i know I had made it but I can't find it so I'll start here with my next set).


Random

Marines Errant



Nurgle - evil death guard





Red Lions (custom icon) red lion hotel icon


Slaanesh


3rd Legion