Alright since no one else seems really able to write a
review I decided to jump in here. Now
I’m not doing this to be vindictive or flame anyone I really want people to
make up their minds regarding these products.
Firstly about me, I’m an avid 40k player and have been for
over 2 decades. I started playing under Rogue Trader and own and have played every
edition published by GW. I’m not a
fantasy player, or a tournament player so even though I’ll try I can’t totally speak
to the needs of players in those fields.
Professionally I’m an academic librarian and work with reference
resources on a daily basis.
What will I be looking at? As I discuss this product I’ll be
evaluating it based on its Quality, Experience, and Value. As I look at these things I’ll endeavor to
point out high points and low points of the product as well as places I see GW
could go forward with the product to be of the best benefit.
Quality:
Let’s all admit that Games Workshop has an attention to visual
detail that is rarely matched in any industry.
When you download the Digital Codex: Space Marines or the Codex: Necrons
you’re confronted with the traditional stunning artwork of Games Workshop’s
print codes. Continuing inside the
interior of the book is laid out with the same graphic style as the print codex
only a landscape layout. Alongside the
traditional black and white boarders of 5th and earlier edition codices
you’ll find a variety of full color imagery.
Most of the art is recycled, the same artwork found in the print
edition. The artwork is however
repurposed, often with higher detail than the print codex and some pieces are
in full color this time which adds to the ambiance of the Digital Codex.
What many people are excited about is the integration of an
expanded gallery into the books. The
gallery is very well done with fantastic images of miniatures. Again we see recycled images but by and large
they are still of fantastic quality in a good layout. Here the features of a Digital Codex really
shine. For images with a zoom it’s easy
to double tap gallery images and see them larger. And the 360 degree view of many models adds a
great deal to some of the best models in the GW line up. Even many of the pieces of art interspersed
throughout the book can be viewed in zoom.
At the same time though not everything can be zoomed which means some
great miniatures can’t be studied in detail.
The modeler in me would like to see more zooms and 360s but this is a
double edged sword. Most of the size of
the codices is in the gallery, more of these images would mean a higher file
size. It’s a balancing act that Games
Workshop has struck that I’ll discuss more when I get to value.
The layout of the design and artwork are done quite well
from a reading standpoint. We may have
seen the artwork before but the landscape layout means that the artwork and
text work together better than many of the printed codices. When text and graphics share a page they each
live in separate sections of that page, generally right side text and left side
images or vice versa. This insures that the actual text is easier to read for
the most part. Only rarely do you have
text flowing around images and this tends to be limited to the gallery
pages. This makes the text more readable
when it comes to studying the rules.
The text of the book isn’t hugely different than the printed
edition. I did find a spelling error
corrected in Codex: Necrons. Over all
the verbiage is essentially identical to the 5th or 6th edition
codex. Codex: Space Marines has some
additional background fluff in it which some will find entertaining. It’s not ground breaking or game changing but
its added content. People keep comparing
the digital codex size to the print codex size.
Flat out the digital codex is bigger.
It has more images, and a tad more text. I feel however this is mostly a
wash because the added images are mostly promotional gallery photos you can
find on the Games Workshop website.
Quality wise I’d say it maintains the high standards Games
Workshop has with all their print products.
I feel it’s unfair for people to compare it to the digital editions
provided by other gaming publishers.
Many digital products tend to be static PDFs. Games Workshop’s digital
codices is more than that, even if most people would be satisfied with a PDF. However, it’s important to note it doesn’t
take full advantage of what iBooks can actually do as I’ll explain next under
experience.
Experience
Games Workshop’s primary goal with making a game always seems
to be emersion. The emphasis is always
on the rich settings and detailed products they produce every time. This is a huge strong point of their
miniatures but a detriment to their rules creation. In this case they have made a rich immersive
product that is filled with images and text that draws the reader in.
The trouble is that like many digital products it doesn’t
keep its eye on how the product is really used.
While the Digital Codices are easy to read they are hard to
reference. While black library novels
would be fantastic in this format a rule book is different. Ultimately a gaming rule book is first and
foremost a reference book. It’s like a
dictionary or encyclopedia. Rules need
to be easy to reach, easy to read, and quick to reference.
The swipe interface Games Workshop has built is quite good
but it doesn’t really encourage referencing the rules. It jumps between chapters easy enough but
finding rules is more time consuming than using a physical codex. Most gamers will actually live in the
glossary of the book which lists most of the rules in detail. But glossaries are only of value if you already
know the proper name or term you’re looking for. And the glossary doesn’t include unit
profiles which can be problematic for those unfamiliar with unit specifics. For
that you need to jump to the Army List chapter and page through just like you
would the physical book but slower since you have to do it page by page and it
takes time for them to load. A newer
iPad would shine here since my first gen device has half the processing power
of the new model.
At least on the unit entries page you tap key words and get
their glossary entry. However this
proved to be problematic for me. It
seemed that some keywords took forever to load and sometimes you’d have weird
errors. Someone in another discussion
pointed out they occasionally got the wrong entries for a unit. This happened
to me, but more baffling was on two occasions in Codex: Necrons where tapping a
keyword (armorbane) caused the book to load the 360 view of the Doom
Scythe. Oddities like this will put some
people off but seemed to iron themselves out over time. As far as I could tell these errors occur
mostly when I hadn’t loaded the glossary before loading the army list.
Of course as with all iBook products you can do full text
searching through the library bar. This
is fairly handy but again takes longer than using the glossary. If only the glossary included everything you
wanted, not just keywords and special rules but unit names as well. Of course the glossary also requires you to
know what you’re looking for which is a common problem with reference materials
not just these products. If you’re new
to Warhammer 40k you’ll find a lot of problems navigating the book via full
text searching and the glossary since you won’t know all the proper terms to
search for. However, again like all
iBook products, you can bookmark important information. This will let you make your own quick references
to jump between unit profiles, special rules, keywords, and anything else you
need.
Unfortunately navigating uses the iBooks menu at the top to
enter the Index and the Glossary, do searching, or book marking. This detracts from the interface Games
Workshop has built making it far less immersive than they intended. This is exacerbated by the fact that the
iBooks interface is clunky. While it works
as intended, it tends to be slow and often unresponsive when you are in a
hurry. What’s more it functions much
differently than the digital Codex’ normal interface. It takes time to get used to and the sudden
jump will put some people off. Heavy
iPad users will likely be indifferent to the change but someone who isn’t used
to it will not find it pleasant. And
more importantly it will slow you down.
And then of course there is all the functionality Games
Workshop didn’t implement. In theory
every inch of every page should be zoom able.
The PDFs I have on my iPad can do it, zoom in anywhere on a page to make
text bigger or see the detail in images, but that’s disabled by GW in their
products. If you try to zoom in it snaps
back to full screen when you let up. I find this particularly ironic because
they let you zoom certain images but not the text itself. There of course is another problem; you don’t
have the option to zoom every image. Some
images are locked at their given size with no option to zoom them. This will make it hard to study the detail on
many of those pretty gallery images.
Since the main advantage of having the gallery is to help teach and
inspire mini painters this might be particularly annoying to them. I suspect this is why they released separate
painting products. The lack of zooming
over all will be a problem for those that don’t particularly like reading on an
LCD screen and some will be greatly annoyed with this since they’ll experience
more eye strain. Personally I have an iPad
1 so I can’t comment on the crispness or clarity of a retina display. I understand those displays cause less eye
strain regardless of what you’re viewing.
Perhaps the detail level on a retina display is good enough that zooming
is not necessary but I doubt it.
Then of course there is the locked landscape view. My PDF biology textbook reflows text when I
rotate the screen. But the Digital
Codices don’t reflow text, they are instead stuck perpetually in landscape mode.
This forces a certain perspective on the reader. I’m not sure why Games Workshop locked the
view except to control how you experience the book. For many this won’t seem like a big deal but
it bothers me. Books have been designed
in portrait view for several thousand years.
It’s easier to hold and work with one handed which is something that
gamers will likely be doing a lot.
Instead you have to hold it awkwardly with one hand on the short edge
which makes me feel I’m risking my device. Still they’ve chosen to make it as
legible and developed as possible for landscape which means my desire for a
portrait version more of a pet peeve than a real fault.
There is also no internal linking or pre-built
bookmarks. Truthfully the Glossary
provides the equivalent to a set of PDF bookmarks. However in text linking is limited. It mostly centers around linking the unit
description to the unit entries and back again.
The beautiful galleries don’t link to the appropriate units pictured for
instance. . It would be great if the
wargear list linked to lists of units that can equip certain options. Likewise it would be nice to cross reference
keywords in text rather than in the glossary.
Again this is technology PDFs do quite well which Games Workshop didn’t
implement in the more interactive iBooks system.
Personally I’d also like to have seen actual interactive
options in the codex. 360 degree views
are great but what about rules quizzes, training videos, external links to
newsletter content, historical model references, and so on. The iBooks platform can do impressive things
integrating not just text and images with the occasional video but strait up
social networking. What about linking
online unit ratings on there site. Or how about tournament advice? Games Workshop could have integrated simple
in iBooks apps to do points calculations or build custom unit load outs for
quick reference. Instead I suspect they
are moving these types of features to some kind of army builder app that will
use the full text glossary form these codices.
So basically another product for us to buy. But what about cross referencing
codices? The glossary text references
the big rule book but it would be so much better to cross reference between
products. Imagine if tapping the
“eternal warrior” USR in your glossary listed every model that had that rule
and then you could just tap the name to see open its profile in that codex
(Assuming you’ve purchased it). Imagine what that would do for game
preparations.
All in all the experience is fine if a bit disjointed. There are a lot of options Games Workshop
actively chose to not use and some which I think they are saving for
later. At present it’s a new product and
I expect they will improve the experience down the road. I particularly believe when they release either
the big rule book or an army builder app we’ll see a lot of new features appear
in the codices. Until then it’s not the
type of experience tournament players would really like but will have to do. It’s far more suitable for casual players who
have all the time in the world to reference rules and those who want to take
the time to study the rules in detail.
Value
Value is one of those hard to pin down topics that are a hot
button for hobbyists. Everyone wants to
know they are getting their money’s worth.
No one wants to be over charged or discover they could have gotten
something better in the long run.
Personally I am not a fan of Games Workshop’s prices but I’ll do my best
to keep my personal bias out of this area.
The Codex: Space Marines digital book and the Codex: Necrons
digital book have different prices. This
is odd because all of the print Codex have a single unified price. I’m guessing
this price difference is due to the amount of content that had to be updated in
the Space Marines codex. It could also
be that they felt the demand for the product was lower than expected and so
reduced the cost of the Necrons Codex in response. I’m not sure, time will tell regarding the
effectiveness of their pricing scheme.
The market for electronic products has historically been
different than that of physical ones. Apple
and other online venders have endorsed the idea that electronic products tend
to cost less than physical products.
This is mostly an illusion. Add
up the cost of a group of song in iTunes and it will be about the same as
buying a CD. Those who have bought an
ebook will point out that an electronic book is often bundled with a physical
book or priced much lower. Often these
ebooks are nothing more than a scan of the physical book or the typeset
document output as PDF, in both cases not exactly the same as GW’s product here.
What Games Workshop has produced is a completely different
layout with some new content added in so it’s not fair to compare them. They probably had to put as much work into
Codex: Space Marines as they did typesetting the new rule book. Unfortunately
due to the limitations they’ve placed on it the digital codices also have the
hefty price tag of an iPad stacked onto the book as well. So really it’s less of an issue of “if I
should buy” than an issue of “if I’ve bought an iPad, should I spend my money
to buy digital codices?” The fact that
they are locked only to the iPad format makes them useless to the majority of
gamers. Couple that with the fact that
even the people with other apple devices can’t use them and they have severely
limited their market.
I believe this is reflected in their price. They have to charge 30 dollars for the
digital codex because they won’t make their investment back if they don’t. Down the road Games Workshop will most likely
release them for other devices either by rescaling the pages for
iPhones/touches or by stripping out graphics.
I also foresee them integrating all the glossary entries into an army
builder app which will most likely be available to other Apple products. Sadly with Games Workshop’s history I very
much doubt an Android or Windows Mobile version will appear during 6th
edition. And more importantly I severely
doubt a Mac or PC version will ever appear due to the fear of piracy.
Unfortunately I don’t feel the Digital Codices products will
have any effect on piracy of GW’s products.
If anything I suspect their digital products are going to be seen as a
challenge by pirates who up until now have just been scanning their books into
PDF. Unfortunately this may mean that
the price of digital products might rise faster than metal miniatures as a
result. Maybe I’m just being fearful but
the internet has a way of backlashing against companies that try to produce
digital content without being in touch with the consumers of that content.
Of course even as they are now, digital codices offer the same
advantages as any ebook. You can store
them in one device in order to carry the equivalent of a mountain of books in
your carryon luggage. You have full text
searching and digital book marking to help you along finding rules. And they really make you feel like you’re on
the cutting edge of technology. They
are better than a scanned eBook and way better than not having a codex at all.
There is a lot of potential for growth in this product. Far more than in the print product it is
derived from. We can already guess the 6th
edition books will be full color hard cover books. After that there is no improvements they can
stick in the books to justify the value of the printed work. The Digital editions have far more potential
to integrate added items. As I said earlier they could integrate rules reviews,
training videos, social networking, ratings, and newsletters. The sky is the
limit with the digital product. The
question really becomes if I adopt now will I get those things later. With
Games Workshop’s past track record I have to guess the answer is no but I can
hope.
Presently the value of individual digital products is
limited. Their real value won’t become apparent until we know how Games
Workshop supports them. One of the
things that peaks my curiosity is what Games Workshops means by “updates will
be free.” I’m wondering if that will mean edition changes will be free. If
their release schedule continues it’s very likely we’ll see all the 5th
edition codices digital by the end of the year.
Will that mean when an already digital codex is updated later in 6th
edition will the buyers automatically get the 6th edition codex at
that point? Again the answer is probably no, or more accurately nothing that
will be updated in 6th edition will get a digital edition until it
is updated.
Ultimately if you don’t own an iPad the digital codices
aren’t the killer app you are looking for to justify buying one. The cost itself, before the codices, is as
much as a new 40k army and you’ll be more fulfilled buying and painting
that. After that you still have to
purchase the book and most likely the 30 to 40 dollar price tag won’t feel good
on the wallet when you could buy a new unit for one of your armies.
The value of the Digital Codices really boils down to the
convergence of several factors. If you have an iPad and don’t have the codex I
can guarantee you’ll find it as useful as buying the print book. If you own the codex already chances are the
digital edition is not going to give you that “money well spent” feeling you
want. And if you don’t have an iPad,
skip this generation of digital codices and pick up down the road when support
for a cheaper device is implemented. Honestly if you have an iPad and you need
a codex the digital versions are reasonably priced. They are priced close enough to the print
books and have all the same materials to make them a good buy. Unfortunately I don’t think many people will
replace their print books with digital codices until they have more value added
to them. Especially individuals like me
that buy every codex and let’s be honest many of us do.
Conclusion
The Codices have a slick iPad user friendly interface with
lots of pictures and some videos that will look great on an iPad. But it doesn’t use the full potential of the
technology and that interface doesn’t do what a lot of consumers will expect it
to do. It does however offer a fairly
immersive experience that will be appealing to some even though the few clunky
and limiting options you find will turn off others. Expect 6th edition to be the
teething period for digital codices but with positive feedback Games Workshop
will keep them around. This really feels
like the first stepping stone not the destination gamers are expecting which
means the value of the product will fall short for individuals who have
invested in the print books already. In
the end the product is as valuable as the print books but tends to trade some
of the familiar ease of use of books for the sparkly cutting edge of shiny
technology.
Personal Aside
I bought the digital books specifically to review them. As such I blew my miniatures budget doing
so. Afterwards I won’t say I felt
disappointed but I didn’t feel happy. I
honestly feel this is because I already own the physical books more than any
fault with the codices. I’m holding off
on buying the 6th edition big rule book for the next month to see if
they will release a digital version of it.
Till then my wargaming group is practicing 6th and learning
the rules by sharing a copy of the book and playing step by step as one. The release of 6th edition has so
much potential just like the addition of digital products. It’s an interesting time we live in and I
only hope that Games Workshop continues experimenting with their products to
the benefit of the hobby.